#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/T6/T6.h" namespace techset { class DumperT6 final : public AbstractAssetDumper { public: explicit DumperT6(const AssetPool& pool); protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace techset