#pragma once #include "Game/T6/T6.h" #include "InfoString/InfoStringFromStructConverterBase.h" namespace T6 { class InfoStringFromStructConverter : public InfoStringFromStructConverterBase { protected: const cspField_t* m_fields; size_t m_field_count; virtual void FillFromExtensionField(const cspField_t& field) = 0; void FillFromBaseField(const cspField_t& field); void FillInfoString() override; public: InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount); InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount, std::function scriptStringValueCallback); }; } // namespace T6