#include "CommandsParser.h" #include "Parsing/Commands/Sequence/SequenceAction.h" #include "Parsing/Commands/Sequence/SequenceAllocAlign.h" #include "Parsing/Commands/Sequence/SequenceArrayCount.h" #include "Parsing/Commands/Sequence/SequenceArraySize.h" #include "Parsing/Commands/Sequence/SequenceAsset.h" #include "Parsing/Commands/Sequence/SequenceAssetRef.h" #include "Parsing/Commands/Sequence/SequenceBlock.h" #include "Parsing/Commands/Sequence/SequenceCondition.h" #include "Parsing/Commands/Sequence/SequenceCount.h" #include "Parsing/Commands/Sequence/SequenceGame.h" #include "Parsing/Commands/Sequence/SequenceReorder.h" #include "Parsing/Commands/Sequence/SequenceReusable.h" #include "Parsing/Commands/Sequence/SequenceScriptString.h" #include "Parsing/Commands/Sequence/SequenceSetBlock.h" #include "Parsing/Commands/Sequence/SequenceString.h" #include "Parsing/Commands/Sequence/SequenceUse.h" #include "Parsing/Commands/Sequence/SequenceVariant.h" CommandsParser::CommandsParser(CommandsLexer* lexer, IDataRepository* targetRepository) : AbstractParser(lexer, std::make_unique(targetRepository)), m_repository(targetRepository) { } const std::vector& CommandsParser::GetTestsForState() { static std::vector tests({ new SequenceAction(), new SequenceAllocAlign(), new SequenceArrayCount(), new SequenceArraySize(), new SequenceAsset(), new SequenceAssetRef(), new SequenceBlock(), new SequenceCondition(), new SequenceCount(), new SequenceGame(), new SequenceReorder(), new SequenceReusable(), new SequenceScriptString(), new SequenceSetBlock(), new SequenceString(), new SequenceUse(), new SequenceVariant(), }); return tests; }