#pragma once #include "ContentWriterBase.h" #include "Pool/XAssetInfo.h" #include "Zone/Zone.h" #include "Zone/ZoneTypes.h" class AssetWriter : public ContentWriterBase { protected: AssetWriter(XAssetInfoGeneric* asset, const Zone& zone, ZoneOutputStream& stream); [[nodiscard]] static const char* NonReferenceAssetName(const char* assetName); void UseScriptString(scr_string_t scrString, ZoneOutputOffset written) const; void WriteScriptStringArray(bool atStreamStart, size_t count); XAssetInfoGeneric* m_asset; scr_string_t* varScriptString; ZoneOutputOffset varScriptStringWritten; };