#pragma once #include "AssetLoading/IAssetLoader.h" #include "Game/T5/T5.h" #include "IObjLoader.h" #include "SearchPath/ISearchPath.h" #include #include namespace T5 { class ObjLoader final : public IObjLoader { std::map> m_asset_loaders_by_type; static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone); static void LoadImageFromLoadDef(GfxImage* image, Zone* zone); static void LoadImageData(ISearchPath* searchPath, Zone* zone); static bool IsMpZone(Zone* zone); static bool IsZmZone(Zone* zone); public: ObjLoader(); bool SupportsZone(Zone* zone) const override; void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override; void UnloadContainersOfZone(Zone* zone) const override; void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override; bool LoadAssetForZone(AssetLoadingContext* context, asset_type_t assetType, const std::string& assetName) const override; void FinalizeAssetsForZone(AssetLoadingContext* context) const override; }; } // namespace T5