#options GAME (T5, T6) #filename "Game/" + GAME + "/XModel/XModelLoader" + GAME + ".cpp" #set LOADER_HEADER "\"XModelLoader" + GAME + ".h\"" #set COMMON_HEADER "\"Game/" + GAME + "/Common" + GAME + ".h\"" #set CONSTANTS_HEADER "\"Game/" + GAME + "/XModel/XModelConstants" + GAME + ".h\"" #set JSON_HEADER "\"Game/" + GAME + "/XModel/JsonXModel" + GAME + ".h\"" #if GAME == "T5" #define FEATURE_T5 #elif GAME == "T6" #define FEATURE_T6 #endif #include LOADER_HEADER #include COMMON_HEADER #include CONSTANTS_HEADER #include JSON_HEADER #include "ObjLoading.h" #include "Utils/QuatInt16.h" #include "Utils/StringUtils.h" #include "XModel/Gltf/GltfBinInput.h" #include "XModel/Gltf/GltfLoader.h" #include "XModel/Gltf/GltfTextInput.h" #include "XModel/XModelCommon.h" #pragma warning(push, 0) #include #include #pragma warning(pop) #include "XModel/PartClassificationState.h" #include "XModel/TangentData.h" #include "XModel/Tangentspace.h" #include #include #include #include #include #include #include namespace GAME { class XModelLoader { public: XModelLoader(std::istream& stream, MemoryManager& memory, IAssetLoadingManager& manager, std::set& dependencies) : m_stream(stream), m_memory(memory), m_script_strings(manager.GetAssetLoadingContext()->m_zone->m_script_strings), m_manager(manager), m_part_classification_state(*m_manager.GetAssetLoadingContext()->GetZoneAssetLoaderState()), m_dependencies(dependencies) { } bool Load(XModel& xmodel) { const auto jRoot = nlohmann::json::parse(m_stream); std::string type; unsigned version; jRoot.at("_type").get_to(type); jRoot.at("_version").get_to(version); if (type != "xmodel" || version != 1u) { std::cerr << std::format("Tried to load xmodel \"{}\" but did not find expected type material of version 1\n", xmodel.name); return false; } try { const auto jXModel = jRoot.get(); return CreateXModelFromJson(jXModel, xmodel); } catch (const nlohmann::json::exception& e) { std::cerr << std::format("Failed to parse json of xmodel: {}\n", e.what()); } return false; } private: static void PrintError(const XModel& xmodel, const std::string& message) { std::cerr << std::format("Cannot load xmodel \"{}\": {}\n", xmodel.name, message); } static std::unique_ptr LoadModelByExtension(std::istream& stream, const std::string& extension) { if (extension == ".glb") { gltf::BinInput input; if (!input.ReadGltfData(stream)) return nullptr; const auto loader = gltf::Loader::CreateLoader(&input); return loader->Load(); } if (extension == ".gltf") { gltf::TextInput input; if (!input.ReadGltfData(stream)) return nullptr; const auto loader = gltf::Loader::CreateLoader(&input); return loader->Load(); } return nullptr; } static void AutoGenerateArmature(XModelCommon& common) { assert(common.m_bones.empty()); assert(common.m_bone_weight_data.weights.empty()); assert(common.m_vertex_bone_weights.size() == common.m_vertices.size()); XModelBone rootBone{ "root", std::nullopt, {1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}, }; common.m_bones.emplace_back(rootBone); XModelBoneWeight rootWeight{0, 1.0f}; common.m_bone_weight_data.weights.emplace_back(rootWeight); for (auto& vertexBoneWeights : common.m_vertex_bone_weights) { vertexBoneWeights.weightOffset = 0u; vertexBoneWeights.weightCount = 1u; } } static void ApplyBasePose(DObjAnimMat& baseMat, const XModelBone& bone) { baseMat.trans.x = bone.globalOffset[0]; baseMat.trans.y = bone.globalOffset[1]; baseMat.trans.z = bone.globalOffset[2]; baseMat.quat.x = bone.globalRotation.x; baseMat.quat.y = bone.globalRotation.y; baseMat.quat.z = bone.globalRotation.z; baseMat.quat.w = bone.globalRotation.w; const auto quatNormSquared = Eigen::Quaternionf(baseMat.quat.w, baseMat.quat.x, baseMat.quat.y, baseMat.quat.z).squaredNorm(); if (std::abs(quatNormSquared) < std::numeric_limits::epsilon()) { baseMat.quat.w = 1.0f; baseMat.transWeight = 2.0f; } else { baseMat.transWeight = 2.0f / quatNormSquared; } } static void CalculateBoneBounds(XBoneInfo& info, const unsigned boneIndex, const XModelCommon& common) { if (common.m_bone_weight_data.weights.empty()) return; info.bounds[0].x = 0.0f; info.bounds[0].y = 0.0f; info.bounds[0].z = 0.0f; info.bounds[1].x = 0.0f; info.bounds[1].y = 0.0f; info.bounds[1].z = 0.0f; info.offset.x = 0.0f; info.offset.y = 0.0f; info.offset.z = 0.0f; info.radiusSquared = 0.0f; const auto vertexCount = common.m_vertex_bone_weights.size(); for (auto vertexIndex = 0u; vertexIndex < vertexCount; vertexIndex++) { const auto& vertex = common.m_vertices[vertexIndex]; const auto& vertexWeights = common.m_vertex_bone_weights[vertexIndex]; const auto* weights = &common.m_bone_weight_data.weights[vertexWeights.weightOffset]; for (auto weightIndex = 0u; weightIndex < vertexWeights.weightCount; weightIndex++) { const auto& weight = weights[weightIndex]; if (weight.boneIndex != boneIndex) continue; info.bounds[0].x = std::min(info.bounds[0].x, vertex.coordinates[0]); info.bounds[0].y = std::min(info.bounds[0].y, vertex.coordinates[1]); info.bounds[0].z = std::min(info.bounds[0].z, vertex.coordinates[2]); info.bounds[1].x = std::max(info.bounds[1].x, vertex.coordinates[0]); info.bounds[1].y = std::max(info.bounds[1].y, vertex.coordinates[1]); info.bounds[1].z = std::max(info.bounds[1].z, vertex.coordinates[2]); } } const Eigen::Vector3f minEigen(info.bounds[0].x, info.bounds[0].y, info.bounds[0].z); const Eigen::Vector3f maxEigen(info.bounds[1].x, info.bounds[1].y, info.bounds[1].z); const Eigen::Vector3f boundsCenter = (minEigen + maxEigen) * 0.5f; info.offset.x = boundsCenter.x(); info.offset.y = boundsCenter.y(); info.offset.z = boundsCenter.z(); info.radiusSquared = Eigen::Vector3f(maxEigen - boundsCenter).squaredNorm(); } bool ApplyCommonBonesToXModel(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber, const XModelCommon& common) const { if (common.m_bones.empty()) return true; m_part_classification_state.Load(HITLOC_NAMES, std::extent_v, m_manager); const auto boneCount = common.m_bones.size(); constexpr auto maxBones = std::numeric_limits::max(); if (boneCount > maxBones) { PrintError(xmodel, std::format("Model \"{}\" for lod {} contains too many bones ({} -> max={})", jLod.file, lodNumber, boneCount, maxBones)); return false; } xmodel.numRootBones = 0u; xmodel.numBones = 0u; for (const auto& bone : common.m_bones) { if (!bone.parentIndex) { // Make sure root bones are at the beginning assert(xmodel.numRootBones == xmodel.numBones); xmodel.numRootBones++; } xmodel.numBones++; } xmodel.boneNames = m_memory.Alloc(xmodel.numBones); xmodel.partClassification = m_memory.Alloc(xmodel.numBones); xmodel.baseMat = m_memory.Alloc(xmodel.numBones); xmodel.boneInfo = m_memory.Alloc(xmodel.numBones); if (xmodel.numBones > xmodel.numRootBones) { xmodel.parentList = m_memory.Alloc(xmodel.numBones - xmodel.numRootBones); // For some reason Treyarch games allocate for a vec4 here. it is treated as a vec3 though? xmodel.trans = m_memory.Alloc((xmodel.numBones - xmodel.numRootBones) * 4u); xmodel.quats = m_memory.Alloc(xmodel.numBones - xmodel.numRootBones); } else { xmodel.parentList = nullptr; xmodel.trans = nullptr; xmodel.quats = nullptr; } for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++) { const auto& bone = common.m_bones[boneIndex]; xmodel.boneNames[boneIndex] = m_script_strings.AddOrGetScriptString(bone.name); xmodel.partClassification[boneIndex] = static_cast(m_part_classification_state.GetPartClassificationForBoneName(bone.name)); ApplyBasePose(xmodel.baseMat[boneIndex], bone); CalculateBoneBounds(xmodel.boneInfo[boneIndex], boneIndex, common); // Other boneInfo data is filled when calculating bone bounds xmodel.boneInfo[boneIndex].collmap = -1; if (xmodel.numRootBones <= boneIndex) { const auto nonRootIndex = boneIndex - xmodel.numRootBones; const auto parentBoneIndex = static_cast(bone.parentIndex.value_or(0u)); assert(parentBoneIndex < boneIndex); xmodel.parentList[nonRootIndex] = static_cast(boneIndex - parentBoneIndex); auto* trans = &xmodel.trans[nonRootIndex * 3]; trans[0] = bone.localOffset[0]; trans[1] = bone.localOffset[1]; trans[2] = bone.localOffset[2]; auto& quats = xmodel.quats[nonRootIndex]; quats.v[0] = QuatInt16::ToInt16(bone.localRotation.x); quats.v[1] = QuatInt16::ToInt16(bone.localRotation.y); quats.v[2] = QuatInt16::ToInt16(bone.localRotation.z); quats.v[3] = QuatInt16::ToInt16(bone.localRotation.w); } } return true; } [[nodiscard]] bool VerifyBones(const JsonXModelLod& jLod, const XModel& xmodel, unsigned lodNumber, const XModelCommon& common) const { // This method currently only checks names // This does not necessarily verify correctness entirely. // It is most likely enough to catch accidental errors, however. const auto commonBoneCount = common.m_bones.size(); if (xmodel.numBones != commonBoneCount) { PrintError(xmodel, std::format(R"(Model "{}" for lod "{}" has different bone count compared to lod 0 ({} != {}))", jLod.file, lodNumber, xmodel.numBones, commonBoneCount)); return false; } for (auto boneIndex = 0u; boneIndex < commonBoneCount; boneIndex++) { const auto& commonBone = common.m_bones[boneIndex]; const auto& boneName = m_script_strings[xmodel.boneNames[boneIndex]]; if (commonBone.name != boneName) { PrintError(xmodel, std::format(R"(Model "{}" for lod "{}" has different bone names compared to lod 0 (Index {}: {} != {}))", jLod.file, lodNumber, boneIndex, boneName, commonBone.name)); return false; } } return true; } static void CreateVertex(GfxPackedVertex& vertex, const XModelVertex& commonVertex, const std::array& tangent, const std::array& binormal) { const float tangentPlainArray[]{tangent[0], tangent[1], tangent[2]}; vertex.xyz.x = commonVertex.coordinates[0]; vertex.xyz.y = commonVertex.coordinates[1]; vertex.xyz.z = commonVertex.coordinates[2]; vertex.binormalSign = binormal[0] > 0.0f ? 1.0f : -1.0f; vertex.color = Common::Vec4PackGfxColor(commonVertex.color); vertex.texCoord = Common::Vec2PackTexCoords(commonVertex.uv); vertex.normal = Common::Vec3PackUnitVec(commonVertex.normal); vertex.tangent = Common::Vec3PackUnitVec(tangentPlainArray); } static size_t GetRigidBoneForVertex(const size_t vertexIndex, const XModelCommon& common) { return common.m_bone_weight_data.weights[common.m_vertex_bone_weights[vertexIndex].weightOffset].boneIndex; } static std::vector> GetRigidBoneIndicesForTris(const std::vector& vertexIndices, XSurface& surface, const XModelCommon& common) { std::vector> rigidBoneIndexForTri; rigidBoneIndexForTri.reserve(surface.triCount); for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++) { const auto& tri = surface.triIndices[triIndex]; const auto vert0Bone = GetRigidBoneForVertex(vertexIndices[tri.i[0]], common); const auto vert1Bone = GetRigidBoneForVertex(vertexIndices[tri.i[1]], common); const auto vert2Bone = GetRigidBoneForVertex(vertexIndices[tri.i[2]], common); const auto hasSameBone = vert0Bone == vert1Bone && vert1Bone == vert2Bone; if (hasSameBone) rigidBoneIndexForTri.emplace_back(vert0Bone); else rigidBoneIndexForTri.emplace_back(std::nullopt); } return rigidBoneIndexForTri; } static void ReorderRigidTrisByBoneIndex(const std::vector& vertexIndices, XSurface& surface, const XModelCommon& common) { const auto rigidBoneIndexForTri = GetRigidBoneIndicesForTris(vertexIndices, surface, common); std::vector triSortList(surface.triCount); std::iota(triSortList.begin(), triSortList.end(), 0); std::ranges::sort(triSortList, [&rigidBoneIndexForTri](const size_t triIndex0, const size_t triIndex1) { const auto rigidBone0 = rigidBoneIndexForTri[triIndex0]; const auto rigidBone1 = rigidBoneIndexForTri[triIndex1]; if (rigidBone0.has_value() != rigidBone1.has_value()) return rigidBone0.has_value(); if (!rigidBone0.has_value()) return true; return *rigidBone0 < *rigidBone1; }); std::vector> sortedTris(surface.triCount); for (auto i = 0u; i < surface.triCount; i++) memcpy(&sortedTris[i], &surface.triIndices[triSortList[i]], sizeof(std::remove_pointer_t)); memcpy(surface.triIndices, sortedTris.data(), sizeof(std::remove_pointer_t) * surface.triCount); } static void AddBoneToXSurfacePartBits(XSurface& surface, const size_t boneIndex) { const auto partBitsIndex = boneIndex / 32u; const auto shiftValue = 31u - (boneIndex % 32u); surface.partBits[partBitsIndex] |= 1 << shiftValue; } void CreateVertListData(XSurface& surface, const std::vector& vertexIndices, const XModelCommon& common) const { ReorderRigidTrisByBoneIndex(vertexIndices, surface, common); const auto rigidBoneIndexForTri = GetRigidBoneIndicesForTris(vertexIndices, surface, common); std::vector vertLists; auto currentVertexTail = 0u; auto currentTriTail = 0u; const auto vertexCount = vertexIndices.size(); const auto triCount = static_cast(surface.triCount); const auto boneCount = common.m_bones.size(); for (auto boneIndex = 0u; boneIndex < boneCount; boneIndex++) { XRigidVertList boneVertList{}; boneVertList.boneOffset = static_cast(boneIndex * sizeof(DObjSkelMat)); auto currentVertexHead = currentVertexTail; while (currentVertexHead < vertexCount && GetRigidBoneForVertex(currentVertexHead, common) == boneIndex) currentVertexHead++; auto currentTriHead = currentTriTail; while (currentTriHead < triCount && rigidBoneIndexForTri[currentTriHead] && *rigidBoneIndexForTri[currentTriHead] == boneIndex) currentTriHead++; boneVertList.vertCount = static_cast(currentVertexHead - currentVertexTail); boneVertList.triOffset = static_cast(currentTriTail); boneVertList.triCount = static_cast(currentTriHead - currentTriTail); if (boneVertList.triCount > 0 || boneVertList.vertCount > 0) { boneVertList.collisionTree = nullptr; // TODO vertLists.emplace_back(boneVertList); currentVertexTail = currentVertexHead; currentTriTail = currentTriHead; AddBoneToXSurfacePartBits(surface, boneIndex); } } if (!vertLists.empty()) { surface.vertListCount = static_cast(vertLists.size()); surface.vertList = m_memory.Alloc(surface.vertListCount); memcpy(surface.vertList, vertLists.data(), sizeof(XRigidVertList) * surface.vertListCount); } } void CreateVertsBlendData(XSurface& surface, const std::vector& vertexIndices, const XModelCommon& common) { // TODO } static void ReorderVerticesByWeightCount(std::vector& vertexIndices, XSurface& surface, const XModelCommon& common) { if (common.m_bone_weight_data.weights.empty()) return; const auto vertexCount = vertexIndices.size(); std::vector reorderLookup(vertexCount); std::iota(reorderLookup.begin(), reorderLookup.end(), 0); std::ranges::sort(reorderLookup, [&common, &vertexIndices](const size_t& i0, const size_t& i1) { const auto& weights0 = common.m_vertex_bone_weights[vertexIndices[i0]]; const auto& weights1 = common.m_vertex_bone_weights[vertexIndices[i1]]; if (weights0.weightCount < weights1.weightCount) return true; // If there is only one weight, make sure all vertices of the same bone follow another if (weights0.weightCount == 1) { const auto bone0 = common.m_bone_weight_data.weights[weights0.weightOffset].boneIndex; const auto bone1 = common.m_bone_weight_data.weights[weights1.weightOffset].boneIndex; return bone0 < bone1; } return false; }); for (auto triIndex = 0u; triIndex < surface.triCount; triIndex++) { auto& triIndices = surface.triIndices[triIndex]; triIndices.i[0] = static_cast(reorderLookup[triIndices.i[0]]); triIndices.i[1] = static_cast(reorderLookup[triIndices.i[1]]); triIndices.i[2] = static_cast(reorderLookup[triIndices.i[2]]); } for (auto& entry : reorderLookup) entry = vertexIndices[entry]; vertexIndices = std::move(reorderLookup); } bool CreateXSurface( XSurface& surface, const XModelObject& commonObject, const XModelCommon& common, const TangentData& tangentData, unsigned& vertexOffset) { std::vector xmodelToCommonVertexIndexLookup; std::unordered_map usedVertices; constexpr auto maxTriCount = std::numeric_limits::max(); if (commonObject.m_faces.size() > maxTriCount) { std::cerr << std::format("Surface cannot have more than {} faces\n", maxTriCount); return false; } surface.triCount = static_cast(commonObject.m_faces.size()); surface.triIndices = m_memory.Alloc(surface.triCount); for (auto faceIndex = 0u; faceIndex < surface.triCount; faceIndex++) { const auto& face = commonObject.m_faces[faceIndex]; auto& tris = surface.triIndices[faceIndex]; for (auto triVertIndex = 0u; triVertIndex < std::extent_v; triVertIndex++) { const auto commonVertexIndex = face.vertexIndex[triVertIndex]; const auto existingVertex = usedVertices.find(commonVertexIndex); if (existingVertex == usedVertices.end()) { const auto xmodelVertexIndex = xmodelToCommonVertexIndexLookup.size(); tris.i[triVertIndex] = static_cast(xmodelVertexIndex); xmodelToCommonVertexIndexLookup.emplace_back(commonVertexIndex); usedVertices.emplace(commonVertexIndex, xmodelVertexIndex); } else tris.i[triVertIndex] = static_cast(existingVertex->second); } } ReorderVerticesByWeightCount(xmodelToCommonVertexIndexLookup, surface, common); constexpr auto maxVertices = std::numeric_limits::max(); if (vertexOffset + xmodelToCommonVertexIndexLookup.size() > maxVertices) { std::cerr << std::format("Lod exceeds limit of {} vertices\n", maxVertices); return false; } surface.baseVertIndex = static_cast(vertexOffset); surface.vertCount = static_cast(xmodelToCommonVertexIndexLookup.size()); surface.verts0 = m_memory.Alloc(surface.vertCount); vertexOffset += surface.vertCount; for (auto vertexIndex = 0u; vertexIndex < surface.vertCount; vertexIndex++) { const auto commonVertexIndex = xmodelToCommonVertexIndexLookup[vertexIndex]; const auto& commonVertex = common.m_vertices[commonVertexIndex]; CreateVertex(surface.verts0[vertexIndex], commonVertex, tangentData.m_binormals[commonVertexIndex], tangentData.m_binormals[commonVertexIndex]); } if (!common.m_bone_weight_data.weights.empty()) { // Since bone weights are sorted by weight count, the last must have the highest weight count const auto hasVertsBlend = common.m_vertex_bone_weights[xmodelToCommonVertexIndexLookup[xmodelToCommonVertexIndexLookup.size() - 1]].weightCount > 1; if (!hasVertsBlend) CreateVertListData(surface, xmodelToCommonVertexIndexLookup, common); else { CreateVertsBlendData(surface, xmodelToCommonVertexIndexLookup, common); std::cerr << "Only rigid models are supported at the moment\n"; return false; } } return true; } bool LoadLod(const JsonXModelLod& jLod, XModel& xmodel, unsigned lodNumber) { const auto file = m_manager.GetAssetLoadingContext()->m_raw_search_path->Open(jLod.file); if (!file.IsOpen()) { PrintError(xmodel, std::format("Failed to open file for lod {}: \"{}\"", lodNumber, jLod.file)); return false; } auto extension = std::filesystem::path(jLod.file).extension().string(); utils::MakeStringLowerCase(extension); const auto common = LoadModelByExtension(*file.m_stream, extension); if (!common) { PrintError(xmodel, std::format("Failure while trying to load model for lod {}: \"{}\"", lodNumber, jLod.file)); return false; } if (common->m_bones.empty()) AutoGenerateArmature(*common); if (lodNumber == 0u) { if (!ApplyCommonBonesToXModel(jLod, xmodel, lodNumber, *common)) return false; } else { if (!VerifyBones(jLod, xmodel, lodNumber, *common)) return false; } auto& lodInfo = xmodel.lodInfo[lodNumber]; lodInfo.dist = jLod.distance; constexpr auto maxSurfaces = std::numeric_limits::max(); if (common->m_objects.size() > maxSurfaces) { PrintError(xmodel, std::format("Lod {} cannot have more than {} surfaces", lodNumber, maxSurfaces)); return false; } lodInfo.surfIndex = static_cast(m_surfaces.size()); lodInfo.numsurfs = static_cast(common->m_objects.size()); std::vector materialAssets; materialAssets.reserve(common->m_materials.size()); for (const auto& commonMaterial : common->m_materials) { auto* assetInfo = m_manager.LoadDependency(commonMaterial.name); if (!assetInfo) return false; m_dependencies.emplace(assetInfo); materialAssets.push_back(assetInfo->Asset()); } auto vertexOffset = 0u; TangentData tangentData; tangentData.CreateTangentData(*common); const auto surfaceCreationSuccessful = std::ranges::all_of(common->m_objects, [this, &common, &materialAssets, &tangentData, &vertexOffset](const XModelObject& commonObject) { XSurface surface{}; if (!CreateXSurface(surface, commonObject, *common, tangentData, vertexOffset)) return false; m_surfaces.emplace_back(surface); m_materials.push_back(materialAssets[commonObject.materialIndex]); return true; }); if (!surfaceCreationSuccessful) return false; // Lod part bits are the sum of part bits of all of its surfaces static_assert(std::extent_v == std::extent_v); for (auto surfaceOffset = 0u; surfaceOffset < lodInfo.numsurfs; surfaceOffset++) { const auto& surface = m_surfaces[lodInfo.surfIndex + surfaceOffset]; for (auto i = 0u; i < std::extent_v; i++) lodInfo.partBits[i] |= surface.partBits[i]; } return true; } static void CalculateModelBounds(XModel& xmodel) { if (!xmodel.surfs) return; for (auto surfaceIndex = 0u; surfaceIndex < xmodel.lodInfo[0].numsurfs; surfaceIndex++) { const auto& surface = xmodel.surfs[surfaceIndex + xmodel.lodInfo[0].surfIndex]; if (!surface.verts0) continue; for (auto vertIndex = 0u; vertIndex < surface.vertCount; vertIndex++) { const auto& vertex = surface.verts0[vertIndex]; xmodel.mins.x = std::min(xmodel.mins.x, vertex.xyz.v[0]); xmodel.mins.y = std::min(xmodel.mins.y, vertex.xyz.v[1]); xmodel.mins.z = std::min(xmodel.mins.z, vertex.xyz.v[2]); xmodel.maxs.x = std::max(xmodel.maxs.x, vertex.xyz.v[0]); xmodel.maxs.y = std::max(xmodel.maxs.y, vertex.xyz.v[1]); xmodel.maxs.z = std::max(xmodel.maxs.z, vertex.xyz.v[2]); } } const auto maxX = std::max(std::abs(xmodel.mins.x), std::abs(xmodel.maxs.x)); const auto maxY = std::max(std::abs(xmodel.mins.y), std::abs(xmodel.maxs.y)); const auto maxZ = std::max(std::abs(xmodel.mins.z), std::abs(xmodel.maxs.z)); xmodel.radius = Eigen::Vector3f(maxX, maxY, maxZ).norm(); } bool CreateXModelFromJson(const JsonXModel& jXModel, XModel& xmodel) { constexpr auto maxLods = std::extent_v; if (jXModel.lods.size() > maxLods) { PrintError(xmodel, std::format("Model cannot have more than {} lods", maxLods)); return false; } auto lodNumber = 0u; xmodel.numLods = static_cast(jXModel.lods.size()); for (const auto& jLod : jXModel.lods) { if (!LoadLod(jLod, xmodel, lodNumber++)) return false; } constexpr auto maxSurfaces = std::numeric_limits::max(); if (m_surfaces.size() > maxSurfaces) { PrintError(xmodel, std::format("Model cannot have more than {} surfaces across all lods", maxSurfaces)); return false; } xmodel.numsurfs = static_cast(m_surfaces.size()); xmodel.surfs = m_memory.Alloc(xmodel.numsurfs); xmodel.materialHandles = m_memory.Alloc(xmodel.numsurfs); memcpy(xmodel.surfs, m_surfaces.data(), sizeof(XSurface) * xmodel.numsurfs); memcpy(xmodel.materialHandles, m_materials.data(), sizeof(Material*) * xmodel.numsurfs); CalculateModelBounds(xmodel); if (jXModel.collLod && jXModel.collLod.value() >= 0) { if (static_cast(jXModel.collLod.value()) >= jXModel.lods.size()) { PrintError(xmodel, "Collision lod is not a valid lod"); return false; } xmodel.collLod = static_cast(jXModel.collLod.value()); } else xmodel.collLod = -1; if (jXModel.physPreset) { auto* physPreset = m_manager.LoadDependency(jXModel.physPreset.value()); if (!physPreset) { PrintError(xmodel, "Could not find phys preset"); return false; } m_dependencies.emplace(physPreset); xmodel.physPreset = physPreset->Asset(); } else { xmodel.physPreset = nullptr; } if (jXModel.physConstraints) { auto* physConstraints = m_manager.LoadDependency(jXModel.physConstraints.value()); if (!physConstraints) { PrintError(xmodel, "Could not find phys constraints"); return false; } m_dependencies.emplace(physConstraints); xmodel.physConstraints = physConstraints->Asset(); } else { xmodel.physConstraints = nullptr; } xmodel.flags = jXModel.flags; #ifdef FEATURE_T6 xmodel.lightingOriginOffset.x = jXModel.lightingOriginOffset.x; xmodel.lightingOriginOffset.y = jXModel.lightingOriginOffset.y; xmodel.lightingOriginOffset.z = jXModel.lightingOriginOffset.z; xmodel.lightingOriginRange = jXModel.lightingOriginRange; #endif return true; } std::vector m_surfaces; std::vector m_materials; std::istream& m_stream; MemoryManager& m_memory; ZoneScriptStrings& m_script_strings; IAssetLoadingManager& m_manager; PartClassificationState& m_part_classification_state; std::set& m_dependencies; }; bool LoadXModel(std::istream& stream, XModel& xmodel, MemoryManager* memory, IAssetLoadingManager* manager, std::vector& dependencies) { std::set dependenciesSet; XModelLoader loader(stream, *memory, *manager, dependenciesSet); dependencies.assign(dependenciesSet.cbegin(), dependenciesSet.cend()); return loader.Load(xmodel); } } // namespace GAME