#pragma once #include "Asset/IAssetCreator.h" #include "Game/T5/T5.h" #include "Gdt/IGdtQueryable.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" #include namespace phys_preset { std::unique_ptr> CreateGdtLoaderT5(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone); } // namespace phys_preset