#include "PhysPresetInfoStringDumperT5.h" #include "Game/T5/InfoString/InfoStringFromStructConverter.h" #include "Game/T5/ObjConstantsT5.h" #include "Game/T5/PhysPreset/PhysPresetFields.h" #include "PhysPreset/PhysPresetCommon.h" #include #include #include #include using namespace T5; namespace { class InfoStringFromPhysPresetConverter final : public InfoStringFromStructConverter { protected: void FillFromExtensionField(const cspField_t& field) override { assert(false); } public: InfoStringFromPhysPresetConverter(const PhysPresetInfo* structure, const cspField_t* fields, const size_t fieldCount, std::function scriptStringValueCallback) : InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)) { } }; void CopyToPhysPresetInfo(const PhysPreset* physPreset, PhysPresetInfo* physPresetInfo) { physPresetInfo->mass = std::clamp(physPreset->mass * 1000.0f, 1.0f, 2000.0f); physPresetInfo->bounce = physPreset->bounce; if (physPreset->friction >= MAX_FRICTION) { physPresetInfo->isFrictionInfinity = 1; physPresetInfo->friction = 0; } else { physPresetInfo->isFrictionInfinity = 0; physPresetInfo->friction = physPreset->friction; } physPresetInfo->bulletForceScale = physPreset->bulletForceScale; physPresetInfo->explosiveForceScale = physPreset->explosiveForceScale; physPresetInfo->piecesSpreadFraction = physPreset->piecesSpreadFraction; physPresetInfo->piecesUpwardVelocity = physPreset->piecesUpwardVelocity; physPresetInfo->canFloat = physPreset->canFloat; physPresetInfo->gravityScale = std::clamp(physPreset->gravityScale, 0.01f, 10.0f); physPresetInfo->centerOfMassOffset = physPreset->centerOfMassOffset; physPresetInfo->buoyancyBoxMin = physPreset->buoyancyBoxMin; physPresetInfo->buoyancyBoxMax = physPreset->buoyancyBoxMax; } InfoString CreateInfoString(const XAssetInfo& asset) { auto* physPresetInfo = new PhysPresetInfo; CopyToPhysPresetInfo(asset.Asset(), physPresetInfo); InfoStringFromPhysPresetConverter converter(physPresetInfo, phys_preset_fields, std::extent_v, [asset](const scr_string_t scrStr) -> std::string { assert(scrStr < asset.m_zone->m_script_strings.Count()); if (scrStr >= asset.m_zone->m_script_strings.Count()) return ""; return asset.m_zone->m_script_strings[scrStr]; }); return converter.Convert(); } } // namespace namespace phys_preset { void InfoStringDumperT5::DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) { // Only dump raw when no gdt available if (context.m_gdt) { const auto infoString = CreateInfoString(asset); GdtEntry gdtEntry(asset.m_name, GDF_FILENAME_PHYS_PRESET); infoString.ToGdtProperties(INFO_STRING_PREFIX_PHYS_PRESET, gdtEntry); context.m_gdt->WriteEntry(gdtEntry); } else { const auto assetFile = context.OpenAssetFile(GetFileNameForAssetName(asset.m_name)); if (!assetFile) return; auto& stream = *assetFile; const auto infoString = CreateInfoString(asset); const auto stringValue = infoString.ToString(INFO_STRING_PREFIX_PHYS_PRESET); stream.write(stringValue.c_str(), stringValue.size()); } } } // namespace phys_preset