#include "Game/T6/StringTable/LoaderStringTableT6.h" #include "Game/T6/GameT6.h" #include "SearchPath/MockSearchPath.h" #include "Utils/MemoryManager.h" #include #include using namespace T6; using namespace std::literals; namespace { TEST_CASE("AssetLoaderStringTable(T6): Can parse string table", "[t6][stringtable][assetloader]") { MockSearchPath searchPath; searchPath.AddFileData("mp/cooltable.csv", "test,data,lol\n" "lorem,ipsum"); Zone zone("MockZone", 0, IGame::GetGameById(GameId::T6)); MemoryManager memory; AssetCreatorCollection creatorCollection(zone); IgnoredAssetLookup ignoredAssetLookup; AssetCreationContext context(zone, &creatorCollection, &ignoredAssetLookup); auto loader = CreateStringTableLoader(memory, searchPath); auto result = loader->CreateAsset("mp/cooltable.csv", context); REQUIRE(result.HasBeenSuccessful()); const auto* assetInfo = reinterpret_cast*>(result.GetAssetInfo()); const auto* stringTable = assetInfo->Asset(); REQUIRE(stringTable->name == "mp/cooltable.csv"s); REQUIRE(stringTable->columnCount == 3); REQUIRE(stringTable->rowCount == 2); CHECK(stringTable->values[0].string == "test"s); CHECK(stringTable->values[0].hash == 0x7c9e6865); CHECK(stringTable->values[1].string == "data"s); CHECK(stringTable->values[1].hash == 0x7c95915f); CHECK(stringTable->values[2].string == "lol"s); CHECK(stringTable->values[2].hash == 0xb888d0c); CHECK(stringTable->values[3].string == "lorem"s); CHECK(stringTable->values[3].hash == 0xfe02704); CHECK(stringTable->values[4].string == "ipsum"s); CHECK(stringTable->values[4].hash == 0xfaa7033); CHECK(stringTable->values[5].string == ""s); CHECK(stringTable->values[5].hash == 0x1505); REQUIRE(stringTable->cellIndex != nullptr); CHECK(stringTable->cellIndex[0] == 2); CHECK(stringTable->cellIndex[1] == 4); CHECK(stringTable->cellIndex[2] == 3); CHECK(stringTable->cellIndex[3] == 1); CHECK(stringTable->cellIndex[4] == 0); } } // namespace