#pragma once #include "Asset/AssetCreationContext.h" #include "Asset/AssetRegistration.h" #include "Game/T6/T6.h" #include "Utils/MemoryManager.h" #include namespace T6 { bool LoadMaterialAsJson( std::istream& stream, Material& material, MemoryManager& memory, AssetCreationContext& context, AssetRegistration& registration); } // namespace T6