#include "LocalizeFileParserState.h" #include "Localize/LocalizeCommon.h" LocalizeFileParserState::LocalizeFileParserState(const GameLanguage language) : m_end(false), m_language(language) { m_language_name_caps = LocalizeCommon::GetNameOfLanguage(m_language); for (auto& c : m_language_name_caps) c = static_cast(toupper(c)); }