#pragma once #include #include #include "Game/GameLanguage.h" #include "Localize/LocalizeFile.h" class LocalizeFileParserState { public: bool m_end; std::vector m_entries; GameLanguage m_language; std::string m_language_name_caps; std::string m_current_reference; std::unordered_set m_current_reference_languages; explicit LocalizeFileParserState(GameLanguage language); };