#pragma once #include "Asset/IAssetCreator.h" #include "Game/T6/T6.h" #include "Gdt/IGdtQueryable.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" #include namespace T6 { std::unique_ptr> CreateGdtZBarrierLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone); } // namespace T6