#pragma once // clang-format off: Order of includes matters here // #include #include "Image/Texture.h" #include "T6_Assets.h" // clang-format on namespace T6 { struct ScriptStringList { int count; const char** strings; }; struct XAsset { XAssetType type; XAssetHeader header; }; struct XAssetList { ScriptStringList stringList; int dependCount; const char** depends; int assetCount; XAsset* assets; }; struct cspField_t { const char* szName; int iOffset; int iFieldType; }; enum csParseFieldType_t { CSPFT_STRING = 0, CSPFT_STRING_MAX_STRING_CHARS, CSPFT_STRING_MAX_QPATH, CSPFT_STRING_MAX_OSPATH, CSPFT_INT, CSPFT_UINT, CSPFT_BOOL, CSPFT_QBOOLEAN, CSPFT_FLOAT, CSPFT_MILLISECONDS, CSPFT_FX, CSPFT_XMODEL, CSPFT_MATERIAL, CSPFT_MATERIAL_STREAM, CSPFT_PHYS_PRESET, CSPFT_SCRIPT_STRING, CSPFT_TRACER, CSPFT_SOUND_ALIAS_ID, CSPFT_NUM_BASE_FIELD_TYPES }; enum weapFieldType_t { WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES, WFT_WEAPONCLASS, WFT_OVERLAYRETICLE, WFT_PENETRATE_TYPE, WFT_IMPACT_TYPE, WFT_STANCE, WFT_PROJ_EXPLOSION, WFT_OFFHAND_CLASS, WFT_OFFHAND_SLOT, WFT_ANIMTYPE, WFT_ACTIVE_RETICLE_TYPE, WFT_GUIDED_MISSILE_TYPE, WFT_BOUNCE_SOUND, WFT_STICKINESS, WFT_ROTATETYPE, WFT_OVERLAYINTERFACE, WFT_INVENTORYTYPE, WFT_FIRETYPE, WFT_CLIPTYPE, WFT_AMMOCOUNTER_CLIPTYPE, WFT_ICONRATIO_HUD, WFT_ICONRATIO_AMMOCOUNTER, WFT_ICONRATIO_KILL, WFT_ICONRATIO_DPAD, WFT_ICONRATIO_INDICATOR, WFT_BARRELTYPE, WFT_HIDETAGS, WFT_EXPLOSION_TAG, WFT_NOTETRACKSOUNDMAP, WFT_WEAPON_CAMO, WFT_ATTACHMENTS, WFT_ATTACHMENT_UNIQUES, // Custom WFT_ANIM_NAME, WFT_NUM_FIELD_TYPES }; enum VehicleFieldType { VFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES, VFT_CAMERAMODE, VFT_TRACTION_TYPE, VFT_MPH_TO_INCHES_PER_SECOND, VFT_POUNDS_TO_GAME_MASS, VFT_TEAM, VFT_KEY_BINDING, VFT_GRAPH, VFT_WIIUCONTROLOVERRIDE, VFT_NUM }; enum tracerFieldType_t { TFT_TRACERTYPE = CSPFT_NUM_BASE_FIELD_TYPES, TFT_NUM_FIELD_TYPES }; enum constraintsFieldType_t { CFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES, CFT_NUM_FIELD_TYPES }; enum attachmentFieldType_t { AFT_ATTACHMENTTYPE = CSPFT_NUM_BASE_FIELD_TYPES, AFT_UNKNOWN1, AFT_UNKNOWN2, AFT_UNKNOWN3, AFT_UNKNOWN4, AFT_PENETRATE_TYPE, AFT_FIRETYPE, AFT_NUM }; enum attachmentUniqueFieldType_t { AUFT_ATTACHMENTTYPE = CSPFT_NUM_BASE_FIELD_TYPES, AUFT_HIDETAGS, AUFT_OVERLAYRETICLE, AUFT_CAMO, // Custom AUFT_ANIM_NAME, AUFT_NUM_FIELD_TYPES, }; } // namespace T6