#include "AssetCreationContext.h" #include #include #include IgnoredAssetLookup::IgnoredAssetLookup() = default; IgnoredAssetLookup::IgnoredAssetLookup(const AssetList& assetList) { m_ignored_asset_lookup.reserve(assetList.m_entries.size()); for (const auto& asset : assetList.m_entries) { m_ignored_asset_lookup.emplace(asset.m_name, asset.m_type); } } bool IgnoredAssetLookup::IsAssetIgnored(asset_type_t assetType, const std::string& name) const { const auto entries = m_ignored_asset_lookup.equal_range(name); for (auto i = entries.first; i != entries.second; ++i) { if (i->second == assetType) return true; } return false; } GenericAssetRegistration::GenericAssetRegistration(const asset_type_t type, std::string name, void* asset) : m_type(type), m_name(std::move(name)), m_asset(asset) { } void GenericAssetRegistration::AddDependency(XAssetInfoGeneric* dependency) { m_dependencies.emplace(dependency); } void GenericAssetRegistration::AddScriptString(scr_string_t scriptString) { m_used_script_strings.emplace(scriptString); } void GenericAssetRegistration::AddIndirectAssetReference(IndirectAssetReference indirectAssetReference) { m_indirect_asset_references.emplace(std::move(indirectAssetReference)); } std::unique_ptr GenericAssetRegistration::CreateXAssetInfo() { assert(m_asset); std::vector dependencies(m_dependencies.begin(), m_dependencies.end()); std::vector scriptStrings(m_used_script_strings.begin(), m_used_script_strings.end()); std::vector indirectAssetReferences(m_indirect_asset_references.begin(), m_indirect_asset_references.end()); return std::make_unique( m_type, std::move(m_name), m_asset, std::move(dependencies), std::move(scriptStrings), std::move(indirectAssetReferences)); } AssetCreationContext::AssetCreationContext(Zone* zone, const AssetCreatorCollection* creators, const IgnoredAssetLookup* ignoredAssetLookup) : m_zone(zone), m_creators(creators), m_ignored_asset_lookup(ignoredAssetLookup) { } XAssetInfoGeneric* AssetCreationContext::AddAssetGeneric(GenericAssetRegistration registration) const { auto xAssetInfo = registration.CreateXAssetInfo(); xAssetInfo->m_zone = m_zone; const auto assetType = xAssetInfo->m_type; const auto* pAssetName = xAssetInfo->m_name.c_str(); auto* addedAsset = m_zone->m_pools->AddAsset(std::move(xAssetInfo)); if (addedAsset == nullptr) std::cerr << std::format("Failed to add asset of type \"{}\" to pool: \"{}\"\n", *m_zone->m_pools->GetAssetTypeName(assetType), pAssetName); return addedAsset; } XAssetInfoGeneric* AssetCreationContext::LoadDefaultAssetDependency(const asset_type_t assetType, const std::string& assetName) { const auto result = m_creators->CreateDefaultAsset(assetType, assetName, *this); if (result.HasTakenAction() && !result.HasFailed()) return result.GetAssetInfo(); std::cerr << std::format("Failed to create default asset of type {}\n", *m_zone->m_pools->GetAssetTypeName(assetType)); return nullptr; } XAssetInfoGeneric* AssetCreationContext::LoadDependencyGeneric(const asset_type_t assetType, const std::string& assetName) { auto* alreadyLoadedAsset = m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName); if (alreadyLoadedAsset) return alreadyLoadedAsset; if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName)) return LoadDefaultAssetDependency(assetType, std::format(",{}", assetName)); const auto result = m_creators->CreateAsset(assetType, assetName, *this); if (result.HasTakenAction()) { if (!result.HasFailed()) return result.GetAssetInfo(); std::cerr << std::format( "Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType)); } else { std::cerr << std::format("Could not find creator for asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType)); } return nullptr; } IndirectAssetReference AssetCreationContext::LoadIndirectAssetReferenceGeneric(asset_type_t assetType, const std::string& assetName) { auto* alreadyLoadedAsset = m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName); if (alreadyLoadedAsset) return IndirectAssetReference(assetType, assetName); if (m_ignored_asset_lookup->IsAssetIgnored(assetType, assetName)) return IndirectAssetReference(assetType, assetName); const auto result = m_creators->CreateAsset(assetType, assetName, *this); if (!result.HasTakenAction() && !result.HasFailed()) { std::cerr << std::format( "Could not load indirectly referenced asset \"{}\" of type \"{}\"\n", assetName, *m_zone->m_pools->GetAssetTypeName(assetType)); } return IndirectAssetReference(assetType, assetName); }