#include "AssetDumperRawFile.h" #include #include using namespace IW4; bool AssetDumperRawFile::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperRawFile::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { const auto* rawFile = asset->Asset(); const auto assetFile = context.OpenAssetFile(asset->m_name); if (!assetFile) return; auto& stream = *assetFile; if (rawFile->compressedLen > 0) { z_stream_s zs{}; zs.zalloc = Z_NULL; zs.zfree = Z_NULL; zs.opaque = Z_NULL; zs.avail_in = 0; zs.next_in = Z_NULL; int ret = inflateInit(&zs); if (ret != Z_OK) { throw std::runtime_error("Initializing inflate failed"); } zs.next_in = reinterpret_cast(rawFile->data.compressedBuffer); zs.avail_in = rawFile->compressedLen; Bytef buffer[0x1000]; while (zs.avail_in > 0) { zs.next_out = buffer; zs.avail_out = sizeof buffer; ret = inflate(&zs, Z_SYNC_FLUSH); if (ret < 0) { printf("Inflate failed for dumping rawfile '%s'\n", rawFile->name); inflateEnd(&zs); return; } stream.write(reinterpret_cast(buffer), sizeof buffer - zs.avail_out); } inflateEnd(&zs); } else if (rawFile->len > 0) { stream.write(rawFile->data.buffer, rawFile->len); } }