#pragma once #include "GltfOutput.h" #include "XModel/Gltf/JsonGltf.h" #include "XModel/XModelWriter.h" #include #include namespace gltf { class Writer : public XModelWriter { public: Writer() = default; ~Writer() override = default; Writer(const Writer& other) = default; Writer(Writer&& other) noexcept = default; Writer& operator=(const Writer& other) = default; Writer& operator=(Writer&& other) noexcept = default; static std::unique_ptr CreateWriter(const Output* output, std::string gameName, std::string zoneName); }; } // namespace gltf