#pragma once #ifndef __IW4_ASSETS_H #define __IW4_ASSETS_H #ifndef __zonecodegenerator namespace IW4 { #endif enum XAssetType { ASSET_TYPE_PHYSPRESET = 0x0, ASSET_TYPE_PHYSCOLLMAP = 0x1, ASSET_TYPE_XANIMPARTS = 0x2, ASSET_TYPE_XMODEL_SURFS = 0x3, ASSET_TYPE_XMODEL = 0x4, ASSET_TYPE_MATERIAL = 0x5, ASSET_TYPE_PIXELSHADER = 0x6, ASSET_TYPE_VERTEXSHADER = 0x7, ASSET_TYPE_VERTEXDECL = 0x8, ASSET_TYPE_TECHNIQUE_SET = 0x9, ASSET_TYPE_IMAGE = 0xA, ASSET_TYPE_SOUND = 0xB, ASSET_TYPE_SOUND_CURVE = 0xC, ASSET_TYPE_LOADED_SOUND = 0xD, ASSET_TYPE_CLIPMAP_SP = 0xE, ASSET_TYPE_CLIPMAP_MP = 0xF, ASSET_TYPE_COMWORLD = 0x10, ASSET_TYPE_GAMEWORLD_SP = 0x11, ASSET_TYPE_GAMEWORLD_MP = 0x12, ASSET_TYPE_MAP_ENTS = 0x13, ASSET_TYPE_FXWORLD = 0x14, ASSET_TYPE_GFXWORLD = 0x15, ASSET_TYPE_LIGHT_DEF = 0x16, ASSET_TYPE_UI_MAP = 0x17, ASSET_TYPE_FONT = 0x18, ASSET_TYPE_MENULIST = 0x19, ASSET_TYPE_MENU = 0x1A, ASSET_TYPE_LOCALIZE_ENTRY = 0x1B, ASSET_TYPE_WEAPON = 0x1C, ASSET_TYPE_SNDDRIVER_GLOBALS = 0x1D, ASSET_TYPE_FX = 0x1E, ASSET_TYPE_IMPACT_FX = 0x1F, ASSET_TYPE_AITYPE = 0x20, ASSET_TYPE_MPTYPE = 0x21, ASSET_TYPE_CHARACTER = 0x22, ASSET_TYPE_XMODELALIAS = 0x23, ASSET_TYPE_RAWFILE = 0x24, ASSET_TYPE_STRINGTABLE = 0x25, ASSET_TYPE_LEADERBOARD = 0x26, ASSET_TYPE_STRUCTURED_DATA_DEF = 0x27, ASSET_TYPE_TRACER = 0x28, ASSET_TYPE_VEHICLE = 0x29, ASSET_TYPE_ADDON_MAP_ENTS = 0x2A, ASSET_TYPE_COUNT, ASSET_TYPE_STRING = ASSET_TYPE_COUNT, ASSET_TYPE_ASSETLIST = 0x2C, ASSET_TYPE_FULLCOUNT }; enum XFileBlock { XFILE_BLOCK_TEMP, XFILE_BLOCK_PHYSICAL, XFILE_BLOCK_RUNTIME, XFILE_BLOCK_VIRTUAL, XFILE_BLOCK_LARGE, XFILE_BLOCK_CALLBACK, XFILE_BLOCK_VERTEX, XFILE_BLOCK_INDEX, MAX_XFILE_COUNT, }; struct PhysPreset; struct PhysCollmap; struct XAnimParts; struct XModel; struct Material; struct MaterialPixelShader; struct MaterialVertexShader; struct MaterialVertexDeclaration; struct MaterialTechniqueSet; struct GfxImage; struct snd_alias_list_t; struct SndCurve; struct LoadedSound; // struct clipMap_t; // struct ComWorld; // struct GameWorldSp; // struct GameWorldMp; // struct MapEnts; // struct FxWorld; // struct GfxWorld; struct GfxLightDef; // struct Font_s; struct MenuList; struct menuDef_t; struct LocalizeEntry; // struct WeaponCompleteDef; // struct SndDriverGlobals; struct FxEffectDef; struct FxImpactTable; struct RawFile; struct StringTable; struct LeaderboardDef; struct StructuredDataDefSet; struct TracerDef; // struct VehicleDef; // struct AddonMapEnts; union XAssetHeader { PhysPreset* physPreset; PhysCollmap* physCollmap; XAnimParts* parts; // XModelSurfs* modelSurfs; // NOT AN ASSET XModel* model; Material* material; MaterialPixelShader* pixelShader; MaterialVertexShader* vertexShader; MaterialVertexDeclaration* vertexDecl; MaterialTechniqueSet* techniqueSet; GfxImage* image; snd_alias_list_t* sound; SndCurve* sndCurve; LoadedSound* loadSnd; // clipMap_t* clipMap; // ComWorld* comWorld; // GameWorldSp* gameWorldSp; // GameWorldMp* gameWorldMp; // MapEnts* mapEnts; // FxWorld* fxWorld; // GfxWorld* gfxWorld; GfxLightDef* lightDef; // Font_s* font; MenuList* menuList; menuDef_t* menu; LocalizeEntry* localize; // WeaponCompleteDef* weapon; // SndDriverGlobals* sndDriverGlobals; FxEffectDef* fx; FxImpactTable* impactFx; RawFile* rawfile; StringTable* stringTable; LeaderboardDef* leaderboardDef; StructuredDataDefSet* structuredDataDefSet; TracerDef* tracerDef; // VehicleDef* vehDef; // AddonMapEnts* addonMapEnts; void* data; }; typedef char cbrushedge_t; typedef float vec3_t[3]; struct PhysPreset { const char* name; int type; float mass; float bounce; float friction; float bulletForceScale; float explosiveForceScale; const char* sndAliasPrefix; float piecesSpreadFraction; float piecesUpwardVelocity; bool tempDefaultToCylinder; bool perSurfaceSndAlias; }; struct Bounds { float midPoint[3]; float halfSize[3]; }; struct cplane_s { float normal[3]; float dist; char type; char pad[3]; }; struct cbrushside_t { cplane_s* plane; unsigned __int16 materialNum; char firstAdjacentSideOffset; char edgeCount; }; struct cbrushWrapper_t { unsigned __int16 numsides; unsigned __int16 glassPieceIndex; cbrushside_t* sides; cbrushedge_t* baseAdjacentSide; __int16 axialMaterialNum[2][3]; char firstAdjacentSideOffsets[2][3]; char edgeCount[2][3]; }; struct BrushWrapper { Bounds bounds; cbrushWrapper_t brush; int totalEdgeCount; cplane_s* planes; }; struct PhysGeomInfo { BrushWrapper* brushWrapper; int type; float orientation[3][3]; Bounds bounds; }; struct PhysMass { float centerOfMass[3]; float momentsOfInertia[3]; float productsOfInertia[3]; }; struct PhysCollmap { const char* name; unsigned int count; PhysGeomInfo* geoms; PhysMass mass; Bounds bounds; }; union XAnimIndices { char* _1; unsigned __int16* _2; void* data; }; struct XAnimNotifyInfo { unsigned __int16 name; float time; }; union XAnimDynamicFrames { char (*_1)[3]; unsigned __int16 (*_2)[3]; }; union XAnimDynamicIndices { char _1[1]; unsigned __int16 _2[1]; }; struct __declspec(align(4)) XAnimPartTransFrames { float mins[3]; float size[3]; XAnimDynamicFrames frames; XAnimDynamicIndices indices; }; union XAnimPartTransData { XAnimPartTransFrames frames; vec3_t frame0; }; struct XAnimPartTrans { unsigned __int16 size; char smallTrans; XAnimPartTransData u; }; struct __declspec(align(4)) XAnimDeltaPartQuatDataFrames2 { __int16 (*frames)[2]; XAnimDynamicIndices indices; }; union XAnimDeltaPartQuatData2 { XAnimDeltaPartQuatDataFrames2 frames; __int16 frame0[2]; }; struct XAnimDeltaPartQuat2 { unsigned __int16 size; XAnimDeltaPartQuatData2 u; }; struct XAnimDeltaPartQuatDataFrames { __int16 (*frames)[4]; XAnimDynamicIndices indices; }; union XAnimDeltaPartQuatData { XAnimDeltaPartQuatDataFrames frames; __int16 frame0[4]; }; struct XAnimDeltaPartQuat { unsigned __int16 size; XAnimDeltaPartQuatData u; }; struct XAnimDeltaPart { XAnimPartTrans* trans; XAnimDeltaPartQuat2* quat2; XAnimDeltaPartQuat* quat; }; struct XAnimParts { const char* name; unsigned __int16 dataByteCount; unsigned __int16 dataShortCount; unsigned __int16 dataIntCount; unsigned __int16 randomDataByteCount; unsigned __int16 randomDataIntCount; unsigned __int16 numframes; char flags; char boneCount[10]; char notifyCount; char assetType; bool isDefault; unsigned int randomDataShortCount; unsigned int indexCount; float framerate; float frequency; unsigned __int16* names; char* dataByte; __int16* dataShort; int* dataInt; __int16* randomDataShort; char* randomDataByte; int* randomDataInt; XAnimIndices indices; XAnimNotifyInfo* notify; XAnimDeltaPart* deltaPart; }; struct XSurfaceVertexInfo { __int16 vertCount[4]; unsigned __int16* vertsBlend; }; union GfxColor { unsigned int packed; char array[4]; }; union PackedTexCoords { unsigned int packed; }; union PackedUnitVec { unsigned int packed; char array[4]; }; struct __declspec(align(16)) GfxPackedVertex { float xyz[3]; float binormalSign; GfxColor color; PackedTexCoords texCoord; PackedUnitVec normal; PackedUnitVec tangent; }; struct XSurfaceCollisionAabb { unsigned __int16 mins[3]; unsigned __int16 maxs[3]; }; struct __declspec(align(16)) XSurfaceCollisionNode { XSurfaceCollisionAabb aabb; unsigned __int16 childBeginIndex; unsigned __int16 childCount; }; struct XSurfaceCollisionLeaf { unsigned __int16 triangleBeginIndex; }; struct XSurfaceCollisionTree { float trans[3]; float scale[3]; unsigned int nodeCount; XSurfaceCollisionNode* nodes; unsigned int leafCount; XSurfaceCollisionLeaf* leafs; }; struct XRigidVertList { unsigned __int16 boneOffset; unsigned __int16 vertCount; unsigned __int16 triOffset; unsigned __int16 triCount; XSurfaceCollisionTree* collisionTree; }; typedef __declspec(align(16)) unsigned __int16 r_index16_t; struct XSurface { char tileMode; bool deformed; unsigned __int16 vertCount; unsigned __int16 triCount; char zoneHandle; unsigned __int16 baseTriIndex; unsigned __int16 baseVertIndex; r_index16_t (*triIndices)[3]; XSurfaceVertexInfo vertInfo; GfxPackedVertex* verts0; unsigned int vertListCount; XRigidVertList* vertList; int partBits[6]; }; struct XModelSurfs { const char* name; XSurface* surfs; unsigned __int16 numsurfs; int partBits[6]; }; struct XModelLodInfo { float dist; unsigned __int16 numsurfs; unsigned __int16 surfIndex; XModelSurfs* modelSurfs; int partBits[6]; XSurface* surfs; char lod; char smcBaseIndexPlusOne; char smcSubIndexMask; char smcBucket; }; struct XModelCollTri_s { float plane[4]; float svec[4]; float tvec[4]; }; struct XModelCollSurf_s { XModelCollTri_s* collTris; int numCollTris; Bounds bounds; int boneIdx; int contents; int surfFlags; }; struct XBoneInfo { Bounds bounds; float radiusSquared; }; struct DObjAnimMat { float quat[4]; float trans[3]; float transWeight; }; struct XModel { const char* name; char numBones; char numRootBones; char numsurfs; char lodRampType; float scale; unsigned int noScalePartBits[6]; unsigned __int16* boneNames; char* parentList; __int16* quats; float* trans; char* partClassification; DObjAnimMat* baseMat; Material** materialHandles; XModelLodInfo lodInfo[4]; char maxLoadedLod; char numLods; char collLod; char flags; XModelCollSurf_s* collSurfs; int numCollSurfs; int contents; XBoneInfo* boneInfo; float radius; Bounds bounds; int memUsage; bool bad; PhysPreset* physPreset; PhysCollmap* physCollmap; }; struct WaterWritable { float floatTime; }; struct complex_s { float real; float imag; }; struct water_t { WaterWritable writable; complex_s* H0; float* wTerm; int M; int N; float Lx; float Lz; float gravity; float windvel; float winddir[2]; float amplitude; float codeConstant[4]; GfxImage* image; }; union MaterialTextureDefInfo { GfxImage* image; water_t* water; }; struct MaterialTextureDef { unsigned int nameHash; char nameStart; char nameEnd; char samplerState; char semantic; MaterialTextureDefInfo u; }; struct __declspec(align(16)) MaterialConstantDef { unsigned int nameHash; char name[12]; float literal[4]; }; struct GfxStateBits { unsigned int loadBits[2]; }; struct GfxDrawSurfFields { unsigned __int64 objectId : 16; unsigned __int64 reflectionProbeIndex : 8; unsigned __int64 hasGfxEntIndex : 1; unsigned __int64 customIndex : 5; unsigned __int64 materialSortedIndex : 12; unsigned __int64 prepass : 2; unsigned __int64 useHeroLighting : 1; unsigned __int64 sceneLightIndex : 8; unsigned __int64 surfType : 4; unsigned __int64 primarySortKey : 6; unsigned __int64 unused : 1; }; union GfxDrawSurf { GfxDrawSurfFields fields; unsigned __int64 packed; }; struct MaterialInfo { const char* name; char gameFlags; char sortKey; char textureAtlasRowCount; char textureAtlasColumnCount; GfxDrawSurf drawSurf; unsigned int surfaceTypeBits; unsigned __int16 hashIndex; }; struct Material { MaterialInfo info; char stateBitsEntry[48]; char textureCount; char constantCount; char stateBitsCount; char stateFlags; char cameraRegion; MaterialTechniqueSet* techniqueSet; MaterialTextureDef* textureTable; MaterialConstantDef* constantTable; GfxStateBits* stateBitsTable; }; struct __declspec(align(4)) GfxImageLoadDef { char levelCount; char pad[3]; int flags; int format; int resourceSize; char data[1]; }; union GfxTexture { // IDirect3DBaseTexture9* basemap; // IDirect3DTexture9* map; // IDirect3DVolumeTexture9* volmap; // IDirect3DCubeTexture9* cubemap; Texture* texture; GfxImageLoadDef* loadDef; }; struct Picmip { char platform[2]; }; struct CardMemory { int platform[2]; }; enum TextureSemantic { TS_2D = 0x0, TS_FUNCTION = 0x1, TS_COLOR_MAP = 0x2, TS_DETAIL_MAP = 0x3, TS_UNUSED_2 = 0x4, TS_NORMAL_MAP = 0x5, TS_UNUSED_3 = 0x6, TS_UNUSED_4 = 0x7, TS_SPECULAR_MAP = 0x8, TS_UNUSED_5 = 0x9, TS_UNUSED_6 = 0xA, TS_WATER_MAP = 0xB, }; struct GfxImage { GfxTexture texture; char mapType; char semantic; char category; bool useSrgbReads; Picmip picmip; bool noPicmip; char track; CardMemory cardMemory; unsigned __int16 width; unsigned __int16 height; unsigned __int16 depth; bool delayLoadPixels; const char* name; }; struct GfxPixelShaderLoadDef { unsigned int* program; unsigned __int16 programSize; unsigned __int16 loadForRenderer; }; struct GfxVertexShaderLoadDef { unsigned int* program; unsigned __int16 programSize; unsigned __int16 loadForRenderer; }; struct MaterialStreamRouting { char source; char dest; }; struct MaterialVertexStreamRouting { MaterialStreamRouting data[13]; void/*IDirect3DVertexDeclaration9*/* decl[16]; }; struct MaterialVertexDeclaration { const char* name; char streamCount; bool hasOptionalSource; MaterialVertexStreamRouting routing; }; struct MaterialVertexShaderProgram { void/*IDirect3DVertexShader9*/* vs; GfxVertexShaderLoadDef loadDef; }; struct MaterialVertexShader { const char* name; MaterialVertexShaderProgram prog; }; struct MaterialPixelShaderProgram { void/*IDirect3DPixelShader9*/* ps; GfxPixelShaderLoadDef loadDef; }; struct MaterialPixelShader { const char* name; MaterialPixelShaderProgram prog; }; struct MaterialArgumentCodeConst { unsigned __int16 index; char firstRow; char rowCount; }; union MaterialArgumentDef { const float (*literalConst)[4]; MaterialArgumentCodeConst codeConst; unsigned int codeSampler; unsigned int nameHash; }; enum MaterialShaderArgumentType { MTL_ARG_MATERIAL_VERTEX_CONST = 0x0, MTL_ARG_LITERAL_VERTEX_CONST = 0x1, MTL_ARG_MATERIAL_PIXEL_SAMPLER = 0x2, MTL_ARG_CODE_PRIM_BEGIN = 0x3, MTL_ARG_CODE_VERTEX_CONST = 0x3, MTL_ARG_CODE_PIXEL_SAMPLER = 0x4, MTL_ARG_CODE_PIXEL_CONST = 0x5, MTL_ARG_CODE_PRIM_END = 0x6, MTL_ARG_MATERIAL_PIXEL_CONST = 0x6, MTL_ARG_LITERAL_PIXEL_CONST = 0x7, MTL_ARG_COUNT = 0x8, }; struct MaterialShaderArgument { unsigned __int16 type; unsigned __int16 dest; MaterialArgumentDef u; }; struct MaterialPass { MaterialVertexDeclaration* vertexDecl; MaterialVertexShader* vertexShader; MaterialPixelShader* pixelShader; char perPrimArgCount; char perObjArgCount; char stableArgCount; char customSamplerFlags; MaterialShaderArgument* args; }; struct MaterialTechnique { const char* name; unsigned __int16 flags; unsigned __int16 passCount; MaterialPass passArray[1]; }; struct MaterialTechniqueSet { const char* name; char worldVertFormat; bool hasBeenUploaded; char unused[1]; MaterialTechniqueSet* remappedTechniqueSet; MaterialTechnique* techniques[48]; }; union RawFileBuffer { const char* compressedBuffer; const char* buffer; }; struct RawFile { const char* name; int compressedLen; int len; RawFileBuffer data; }; struct StringTableCell { const char* string; int hash; }; struct StringTable { const char* name; int columnCount; int rowCount; StringTableCell* values; }; struct _AILSOUNDINFO { int format; const void* data_ptr; unsigned int data_len; unsigned int rate; int bits; int channels; unsigned int samples; unsigned int block_size; const void* initial_ptr; }; struct MssSound { _AILSOUNDINFO info; char* data; }; struct LoadedSound { const char* name; MssSound sound; }; struct StreamedSound { const char* dir; const char* name; }; union SoundFileRef { LoadedSound* loadSnd; StreamedSound streamSnd; }; enum snd_alias_type_t : char { SAT_UNKNOWN = 0x0, SAT_LOADED = 0x1, SAT_STREAMED = 0x2, SAT_VOICED = 0x3, SAT_COUNT, }; struct SoundFile { snd_alias_type_t type; char exists; SoundFileRef u; }; struct MSSSpeakerLevels { int speaker; int numLevels; float levels[2]; }; struct MSSChannelMap { int speakerCount; MSSSpeakerLevels speakers[6]; }; struct SpeakerMap { bool isDefault; const char* name; MSSChannelMap channelMaps[2][2]; }; struct snd_alias_t { const char* aliasName; const char* subtitle; const char* secondaryAliasName; const char* chainAliasName; const char* mixerGroup; SoundFile* soundFile; int sequence; float volMin; float volMax; float pitchMin; float pitchMax; float distMin; float distMax; float velocityMin; int flags; union { float slavePercentage; float masterPercentage; }; float probability; float lfePercentage; float centerPercentage; int startDelay; SndCurve* volumeFalloffCurve; float envelopMin; float envelopMax; float envelopPercentage; SpeakerMap* speakerMap; }; struct snd_alias_list_t { const char* aliasName; snd_alias_t* head; int count; }; struct SndCurve { const char* filename; unsigned __int16 knotCount; float knots[16][2]; }; struct LocalizeEntry { const char* value; const char* name; }; struct StringList { int totalStrings; const char** strings; }; union DvarLimits { struct { int stringCount; const char** strings; } enumeration; struct { int min; int max; } integer; struct { float min; float max; } value; struct { float min; float max; } vector; }; union DvarValue { bool enabled; int integer; unsigned int unsignedInt; float value; float vector[4]; const char* string; char color[4]; }; struct dvar_t { const char* name; const char* description; unsigned int flags; char type; bool modified; DvarValue current; DvarValue latched; DvarValue reset; DvarLimits domain; //bool (__cdecl* domainFunc)(dvar_t*, DvarValue); void* domainFunc; dvar_t* hashNext; }; struct StaticDvar { dvar_t* dvar; char* dvarName; }; struct StaticDvarList { int numStaticDvars; StaticDvar** staticDvars; }; struct ExpressionString { const char* string; }; struct Statement_s; union operandInternalDataUnion { int intVal; float floatVal; ExpressionString stringVal; Statement_s* function; }; enum expDataType { VAL_INT = 0x0, VAL_FLOAT = 0x1, VAL_STRING = 0x2, NUM_INTERNAL_DATATYPES = 0x3, VAL_FUNCTION = 0x3, NUM_DATATYPES = 0x4, }; struct Operand { expDataType dataType; operandInternalDataUnion internals; }; union entryInternalData { int op; Operand operand; }; enum expressionEntryType : int { EET_OPERATOR = 0x0, EET_OPERAND = 0x1, }; struct expressionEntry { expressionEntryType type; entryInternalData data; }; struct ExpressionSupportingData; struct Statement_s { int numEntries; expressionEntry* entries; ExpressionSupportingData* supportingData; int lastExecuteTime; Operand lastResult; }; struct UIFunctionList { int totalFunctions; Statement_s** functions; }; struct ExpressionSupportingData { UIFunctionList uifunctions; StaticDvarList staticDvarList; StringList uiStrings; }; struct menuTransition { int transitionType; int targetField; int startTime; float startVal; float endVal; float time; int endTriggerType; }; struct ItemFloatExpression { int target; Statement_s* expression; }; struct columnInfo_s { int pos; int width; int maxChars; int alignment; }; struct MenuEventHandlerSet; struct ConditionalScript { MenuEventHandlerSet* eventHandlerSet; Statement_s* eventExpression; }; struct SetLocalVarData { const char* localVarName; Statement_s* expression; }; union EventData { const char* unconditionalScript; ConditionalScript* conditionalScript; MenuEventHandlerSet* elseScript; SetLocalVarData* setLocalVarData; }; enum EventType : char { EVENT_UNCONDITIONAL = 0x0, EVENT_IF = 0x1, EVENT_ELSE = 0x2, EVENT_SET_LOCAL_VAR_BOOL = 0x3, EVENT_SET_LOCAL_VAR_INT = 0x4, EVENT_SET_LOCAL_VAR_FLOAT = 0x5, EVENT_SET_LOCAL_VAR_STRING = 0x6, EVENT_COUNT, }; struct MenuEventHandler { EventData eventData; EventType eventType; }; struct MenuEventHandlerSet { int eventHandlerCount; MenuEventHandler** eventHandlers; }; struct listBoxDef_s { int mousePos; int startPos[1]; int endPos[1]; int drawPadding; float elementWidth; float elementHeight; int elementStyle; int numColumns; columnInfo_s columnInfo[16]; MenuEventHandlerSet* onDoubleClick; int notselectable; int noScrollBars; int usePaging; float selectBorder[4]; Material* selectIcon; }; struct editFieldDef_s { float minVal; float maxVal; float defVal; float range; int maxChars; int maxCharsGotoNext; int maxPaintChars; int paintOffset; }; struct multiDef_s { const char* dvarList[32]; const char* dvarStr[32]; float dvarValue[32]; int count; int strDef; }; struct newsTickerDef_s { int feedId; int speed; int spacing; int lastTime; int start; int end; float x; }; struct textScrollDef_s { int startTime; }; union itemDefData_t { listBoxDef_s* listBox; editFieldDef_s* editField; multiDef_s* multi; const char* enumDvarName; newsTickerDef_s* ticker; textScrollDef_s* scroll; void* data; }; struct ItemKeyHandler { int key; MenuEventHandlerSet* action; ItemKeyHandler* next; }; struct __declspec(align(4)) rectDef_s { float x; float y; float w; float h; char horzAlign; char vertAlign; }; struct windowDef_t { const char* name; rectDef_s rect; rectDef_s rectClient; const char* group; int style; int border; int ownerDraw; int ownerDrawFlags; float borderSize; int staticFlags; int dynamicFlags[1]; int nextTime; float foreColor[4]; float backColor[4]; float borderColor[4]; float outlineColor[4]; float disableColor[4]; Material* background; }; struct itemDef_s { windowDef_t window; rectDef_s textRect[1]; int type; int dataType; int alignment; int fontEnum; int textAlignMode; float textalignx; float textaligny; float textscale; int textStyle; int gameMsgWindowIndex; int gameMsgWindowMode; const char* text; int itemFlags; menuDef_t* parent; MenuEventHandlerSet* mouseEnterText; MenuEventHandlerSet* mouseExitText; MenuEventHandlerSet* mouseEnter; MenuEventHandlerSet* mouseExit; MenuEventHandlerSet* action; MenuEventHandlerSet* accept; MenuEventHandlerSet* onFocus; MenuEventHandlerSet* leaveFocus; const char* dvar; const char* dvarTest; ItemKeyHandler* onKey; const char* enableDvar; const char* localVar; int dvarFlags; snd_alias_list_t* focusSound; float special; int cursorPos[1]; itemDefData_t typeData; int imageTrack; int floatExpressionCount; ItemFloatExpression* floatExpressions; Statement_s* visibleExp; Statement_s* disabledExp; Statement_s* textExp; Statement_s* materialExp; float glowColor[4]; bool decayActive; int fxBirthTime; int fxLetterTime; int fxDecayStartTime; int fxDecayDuration; int lastSoundPlayedTime; }; struct menuDef_t { windowDef_t window; const char* font; int fullScreen; int itemCount; int fontIndex; int cursorItem[1]; int fadeCycle; float fadeClamp; float fadeAmount; float fadeInAmount; float blurRadius; MenuEventHandlerSet* onOpen; MenuEventHandlerSet* onCloseRequest; MenuEventHandlerSet* onClose; MenuEventHandlerSet* onESC; ItemKeyHandler* onKey; Statement_s* visibleExp; const char* allowedBinding; const char* soundName; int imageTrack; float focusColor[4]; Statement_s* rectXExp; Statement_s* rectYExp; Statement_s* rectWExp; Statement_s* rectHExp; Statement_s* openSoundExp; Statement_s* closeSoundExp; itemDef_s** items; menuTransition scaleTransition[1]; menuTransition alphaTransition[1]; menuTransition xTransition[1]; menuTransition yTransition[1]; ExpressionSupportingData* expressionData; }; struct MenuList { const char* name; int menuCount; menuDef_t** menus; }; enum FxElemType { FX_ELEM_TYPE_SPRITE_BILLBOARD = 0x0, FX_ELEM_TYPE_SPRITE_ORIENTED = 0x1, FX_ELEM_TYPE_TAIL = 0x2, FX_ELEM_TYPE_TRAIL = 0x3, FX_ELEM_TYPE_CLOUD = 0x4, FX_ELEM_TYPE_SPARK_CLOUD = 0x5, FX_ELEM_TYPE_SPARK_FOUNTAIN = 0x6, FX_ELEM_TYPE_MODEL = 0x7, FX_ELEM_TYPE_OMNI_LIGHT = 0x8, FX_ELEM_TYPE_SPOT_LIGHT = 0x9, FX_ELEM_TYPE_SOUND = 0xA, FX_ELEM_TYPE_DECAL = 0xB, FX_ELEM_TYPE_RUNNER = 0xC, FX_ELEM_TYPE_COUNT = 0xD, FX_ELEM_TYPE_LAST_SPRITE = 0x3, FX_ELEM_TYPE_LAST_DRAWN = 0x9, }; struct FxIntRange { int base; int amplitude; }; struct FxSpawnDefOneShot { FxIntRange count; }; struct FxSpawnDefLooping { int intervalMsec; int count; }; union FxSpawnDef { FxSpawnDefLooping looping; FxSpawnDefOneShot oneShot; }; struct FxFloatRange { float base; float amplitude; }; struct FxElemAtlas { char behavior; char index; char fps; char loopCount; char colIndexBits; char rowIndexBits; __int16 entryCount; }; struct FxElemVec3Range { float base[3]; float amplitude[3]; }; struct FxElemVelStateInFrame { FxElemVec3Range velocity; FxElemVec3Range totalDelta; }; struct FxElemVelStateSample { FxElemVelStateInFrame local; FxElemVelStateInFrame world; }; struct FxElemVisualState { char color[4]; float rotationDelta; float rotationTotal; float size[2]; float scale; }; struct FxElemVisStateSample { FxElemVisualState base; FxElemVisualState amplitude; }; union FxEffectDefRef { FxEffectDef* handle; const char* name; }; union FxElemVisuals { const void* anonymous; Material* material; XModel* model; FxEffectDefRef effectDef; const char* soundName; }; struct FxElemMarkVisuals { Material* materials[2]; }; union FxElemDefVisuals { FxElemMarkVisuals* markArray; FxElemVisuals* array; FxElemVisuals instance; }; struct FxTrailVertex { float pos[2]; float normal[2]; float texCoord; }; struct FxTrailDef { int scrollTimeMsec; int repeatDist; float invSplitDist; float invSplitArcDist; float invSplitTime; int vertCount; FxTrailVertex* verts; int indCount; unsigned __int16* inds; }; struct FxSparkFountainDef { float gravity; float bounceFrac; float bounceRand; float sparkSpacing; float sparkLength; int sparkCount; float loopTime; float velMin; float velMax; float velConeFrac; float restSpeed; float boostTime; float boostFactor; }; union FxElemExtendedDefPtr { FxTrailDef* trailDef; FxSparkFountainDef* sparkFountainDef; char* unknownDef; }; struct FxElemDef { int flags; FxSpawnDef spawn; FxFloatRange spawnRange; FxFloatRange fadeInRange; FxFloatRange fadeOutRange; float spawnFrustumCullRadius; FxIntRange spawnDelayMsec; FxIntRange lifeSpanMsec; FxFloatRange spawnOrigin[3]; FxFloatRange spawnOffsetRadius; FxFloatRange spawnOffsetHeight; FxFloatRange spawnAngles[3]; FxFloatRange angularVelocity[3]; FxFloatRange initialRotation; FxFloatRange gravity; FxFloatRange reflectionFactor; FxElemAtlas atlas; char elemType; char visualCount; char velIntervalCount; char visStateIntervalCount; FxElemVelStateSample* velSamples; FxElemVisStateSample* visSamples; FxElemDefVisuals visuals; Bounds collBounds; FxEffectDefRef effectOnImpact; FxEffectDefRef effectOnDeath; FxEffectDefRef effectEmitted; FxFloatRange emitDist; FxFloatRange emitDistVariance; FxElemExtendedDefPtr extended; char sortOrder; char lightingFrac; char useItemClip; char fadeInfo; }; struct FxEffectDef { const char* name; int flags; int totalSize; int msecLoopingLife; int elemDefCountLooping; int elemDefCountOneShot; int elemDefCountEmission; FxElemDef* elemDefs; }; struct GfxLightImage { GfxImage* image; char samplerState; }; struct GfxLightDef { const char* name; GfxLightImage attenuation; int lmapLookupStart; }; struct FxImpactEntry { FxEffectDef* nonflesh[31]; FxEffectDef* flesh[4]; }; struct FxImpactTable { const char* name; FxImpactEntry* table; }; enum LbColType { LBCOL_TYPE_NUMBER = 0x0, LBCOL_TYPE_TIME = 0x1, LBCOL_TYPE_LEVELXP = 0x2, LBCOL_TYPE_PRESTIGE = 0x3, LBCOL_TYPE_BIGNUMBER = 0x4, LBCOL_TYPE_PERCENT = 0x5, LBCOL_TYPE_COUNT = 0x6, }; enum LbAggType { LBAGG_TYPE_MIN = 0x0, LBAGG_TYPE_MAX = 0x1, LBAGG_TYPE_SUM = 0x2, LBAGG_TYPE_LAST = 0x3, LBAGG_TYPE_COUNT = 0x4, }; struct LbColumnDef { const char* name; int id; int propertyId; bool hidden; const char* statName; LbColType type; int precision; LbAggType agg; }; struct LeaderboardDef { const char* name; int id; int columnCount; int xpColId; int prestigeColId; LbColumnDef* columns; }; struct TracerDef { const char* name; Material* material; unsigned int drawInterval; float speed; float beamLength; float beamWidth; float screwRadius; float screwDist; float colors[5][4]; }; enum StructuredDataTypeCategory { DATA_INT = 0x0, DATA_BYTE = 0x1, DATA_BOOL = 0x2, DATA_STRING = 0x3, DATA_ENUM = 0x4, DATA_STRUCT = 0x5, DATA_INDEXED_ARRAY = 0x6, DATA_ENUM_ARRAY = 0x7, DATA_FLOAT = 0x8, DATA_SHORT = 0x9, DATA_COUNT = 0xA, }; struct __declspec(align(4)) StructuredDataEnumEntry { const char* string; unsigned __int16 index; }; struct StructuredDataEnum { int entryCount; int reservedEntryCount; StructuredDataEnumEntry* entries; }; union StructuredDataTypeUnion { unsigned int stringDataLength; int enumIndex; int structIndex; int indexedArrayIndex; int enumedArrayIndex; }; struct StructuredDataType { StructuredDataTypeCategory type; StructuredDataTypeUnion u; }; struct StructuredDataStructProperty { const char* name; StructuredDataType type; unsigned int offset; }; struct StructuredDataStruct { int propertyCount; StructuredDataStructProperty* properties; int size; unsigned int bitOffset; }; struct StructuredDataIndexedArray { int arraySize; StructuredDataType elementType; unsigned int elementSize; }; struct StructuredDataEnumedArray { int enumIndex; StructuredDataType elementType; unsigned int elementSize; }; struct StructuredDataDef { int version; unsigned int formatChecksum; int enumCount; StructuredDataEnum* enums; int structCount; StructuredDataStruct* structs; int indexedArrayCount; StructuredDataIndexedArray* indexedArrays; int enumedArrayCount; StructuredDataEnumedArray* enumedArrays; StructuredDataType rootType; unsigned int size; }; struct StructuredDataDefSet { const char* name; unsigned int defCount; StructuredDataDef* defs; }; #ifndef __zonecodegenerator } #endif #endif // EOF