#include "AssetDumpingContext.h" #include #include AssetDumpingContext::AssetDumpingContext() : m_zone(nullptr) { } std::unique_ptr AssetDumpingContext::OpenAssetFile(const std::string& fileName) const { std::filesystem::path assetFilePath(m_base_path); assetFilePath.append(fileName); auto assetFileFolder(assetFilePath); assetFileFolder.replace_filename(""); create_directories(assetFileFolder); auto file = std::make_unique(assetFilePath, std::fstream::out | std::fstream::binary); if (!file->is_open()) { std::cout << "Failed to open file '" << assetFilePath.string() << "' to dump asset '" << fileName << "'\n"; return nullptr; } return std::move(file); }