#include "AssetLoaderXModel.h" #include "Game/IW4/IW4.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW4; void* AssetLoaderXModel::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* model = memory->Create(); memset(model, 0, sizeof(XModel)); model->name = memory->Dup(assetName.c_str()); return model; }