#pragma once #include "AssetLoading/BasicAssetLoader.h" #include "Game/T6/T6.h" #include "SearchPath/ISearchPath.h" namespace T6 { class AssetLoaderFx final : public BasicAssetLoader { public: _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; }; } // namespace T6