#include "AssetLoaderMapEnts.h" #include "Game/T6/T6.h" #include "ObjLoading.h" using namespace T6; void* AssetLoaderMapEnts::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* asset = memory->Alloc(); asset->name = memory->Dup(assetName.c_str()); return asset; }