// Game: Black Ops 2 (T6) game T6; architecture x86; // Game Assets asset PhysPreset ASSET_TYPE_PHYSPRESET; asset PhysConstraints ASSET_TYPE_PHYSCONSTRAINTS; asset DestructibleDef ASSET_TYPE_DESTRUCTIBLEDEF; asset XAnimParts ASSET_TYPE_XANIMPARTS; asset XModel ASSET_TYPE_XMODEL; asset Material ASSET_TYPE_MATERIAL; asset MaterialTechniqueSet ASSET_TYPE_TECHNIQUE_SET; asset GfxImage ASSET_TYPE_IMAGE; asset SndBank ASSET_TYPE_SOUND; asset SndPatch ASSET_TYPE_SOUND_PATCH; asset clipMap_t ASSET_TYPE_CLIPMAP_PVS; asset ComWorld ASSET_TYPE_COMWORLD; asset GameWorldSp ASSET_TYPE_GAMEWORLD_SP; asset GameWorldMp ASSET_TYPE_GAMEWORLD_MP; asset MapEnts ASSET_TYPE_MAP_ENTS; asset GfxWorld ASSET_TYPE_GFXWORLD; asset GfxLightDef ASSET_TYPE_LIGHT_DEF; asset Font_s ASSET_TYPE_FONT; asset FontIcon ASSET_TYPE_FONTICON; asset MenuList ASSET_TYPE_MENULIST; asset menuDef_t ASSET_TYPE_MENU; asset LocalizeEntry ASSET_TYPE_LOCALIZE_ENTRY; asset WeaponVariantDef ASSET_TYPE_WEAPON; asset WeaponAttachment ASSET_TYPE_ATTACHMENT; asset WeaponAttachmentUnique ASSET_TYPE_ATTACHMENT_UNIQUE; asset WeaponCamo ASSET_TYPE_WEAPON_CAMO; asset SndDriverGlobals ASSET_TYPE_SNDDRIVER_GLOBALS; asset FxEffectDef ASSET_TYPE_FX; asset FxImpactTable ASSET_TYPE_IMPACT_FX; asset RawFile ASSET_TYPE_RAWFILE; asset StringTable ASSET_TYPE_STRINGTABLE; asset LeaderboardDef ASSET_TYPE_LEADERBOARD; asset XGlobals ASSET_TYPE_XGLOBALS; asset ddlRoot_t ASSET_TYPE_DDL; asset Glasses ASSET_TYPE_GLASSES; asset EmblemSet ASSET_TYPE_EMBLEMSET; asset ScriptParseTree ASSET_TYPE_SCRIPTPARSETREE; asset KeyValuePairs ASSET_TYPE_KEYVALUEPAIRS; asset VehicleDef ASSET_TYPE_VEHICLEDEF; asset MemoryBlock ASSET_TYPE_MEMORYBLOCK; asset AddonMapEnts ASSET_TYPE_ADDON_MAP_ENTS; asset TracerDef ASSET_TYPE_TRACER; asset SkinnedVertsDef ASSET_TYPE_SKINNEDVERTS; asset Qdb ASSET_TYPE_QDB; asset Slug ASSET_TYPE_SLUG; asset FootstepTableDef ASSET_TYPE_FOOTSTEP_TABLE; asset FootstepFXTableDef ASSET_TYPE_FOOTSTEPFX_TABLE; asset ZBarrierDef ASSET_TYPE_ZBARRIER; // Setup blocks block temp XFILE_BLOCK_TEMP default; block runtime XFILE_BLOCK_RUNTIME_VIRTUAL default; block runtime XFILE_BLOCK_RUNTIME_PHYSICAL; block delay XFILE_BLOCK_DELAY_VIRTUAL default; block delay XFILE_BLOCK_DELAY_PHYSICAL; block normal XFILE_BLOCK_VIRTUAL default; block normal XFILE_BLOCK_PHYSICAL; block normal XFILE_BLOCK_STREAMER_RESERVE; // Asset commands #include "XAssets/PhysPreset.txt" #include "XAssets/PhysConstraints.txt" #include "XAssets/DestructibleDef.txt" #include "XAssets/XAnimParts.txt" #include "XAssets/XModel.txt" #include "XAssets/Material.txt" #include "XAssets/MaterialTechniqueSet.txt" #include "XAssets/GfxImage.txt" #include "XAssets/SndBank.txt" #include "XAssets/SndPatch.txt" #include "XAssets/clipMap_t.txt" #include "XAssets/ComWorld.txt" #include "XAssets/GameWorldSp.txt" #include "XAssets/GameWorldMp.txt" #include "XAssets/MapEnts.txt" #include "XAssets/GfxWorld.txt" #include "XAssets/GfxLightDef.txt" #include "XAssets/Font_s.txt" #include "XAssets/FontIcon.txt" #include "XAssets/MenuList.txt" #include "XAssets/menuDef_t.txt" #include "XAssets/LocalizeEntry.txt" #include "XAssets/WeaponVariantDef.txt" #include "XAssets/WeaponAttachment.txt" #include "XAssets/WeaponAttachmentUnique.txt" #include "XAssets/WeaponCamo.txt" #include "XAssets/SndDriverGlobals.txt" #include "XAssets/FxEffectDef.txt" #include "XAssets/FxImpactTable.txt" #include "XAssets/RawFile.txt" #include "XAssets/StringTable.txt" #include "XAssets/LeaderboardDef.txt" #include "XAssets/XGlobals.txt" #include "XAssets/ddlRoot_t.txt" #include "XAssets/Glasses.txt" #include "XAssets/EmblemSet.txt" #include "XAssets/ScriptParseTree.txt" #include "XAssets/KeyValuePairs.txt" #include "XAssets/VehicleDef.txt" #include "XAssets/MemoryBlock.txt" #include "XAssets/AddonMapEnts.txt" #include "XAssets/TracerDef.txt" #include "XAssets/SkinnedVertsDef.txt" #include "XAssets/Qdb.txt" #include "XAssets/Slug.txt" #include "XAssets/FootstepTableDef.txt" #include "XAssets/FootstepFXTableDef.txt" #include "XAssets/ZBarrierDef.txt" // EOF