#include "AssetLoadingManager.h" #include AssetLoadingManager::AssetLoadingManager(const std::map>& assetLoadersByType, AssetLoadingContext& context) : m_asset_loaders_by_type(assetLoadersByType), m_context(context), m_last_dependency_loaded(nullptr) { } bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, const std::string& assetName) { return LoadDependency(assetType, assetName) != nullptr; } AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const { return &m_context; } XAssetInfoGeneric* AssetLoadingManager::AddAssetInternal(std::unique_ptr xAssetInfo) { const auto assetType = xAssetInfo->m_type; const auto* pAssetName = xAssetInfo->m_name.c_str(); m_last_dependency_loaded = m_context.m_zone->m_pools->AddAsset(std::move(xAssetInfo)); if (m_last_dependency_loaded == nullptr) std::cout << "Failed to add asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\" to pool: \"" << pAssetName << "\"\n"; return m_last_dependency_loaded; } XAssetInfoGeneric* AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector dependencies, std::vector usedScriptStrings) { return AddAsset(std::make_unique(assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings))); } XAssetInfoGeneric* AssetLoadingManager::AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector dependencies, std::vector usedScriptStrings, std::vector indirectAssetReferences) { return AddAsset(std::make_unique( assetType, assetName, asset, std::move(dependencies), std::move(usedScriptStrings), std::move(indirectAssetReferences))); } XAssetInfoGeneric* AssetLoadingManager::AddAsset(std::unique_ptr xAssetInfo) { xAssetInfo->m_zone = m_context.m_zone; return AddAssetInternal(std::move(xAssetInfo)); } XAssetInfoGeneric* AssetLoadingManager::LoadIgnoredDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader) { auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName); if (alreadyLoadedAsset) return alreadyLoadedAsset; auto* linkAsset = loader->CreateEmptyAsset(assetName, m_context.m_zone->GetMemory()); if (linkAsset) { AddAsset(assetType, assetName, linkAsset, std::vector(), std::vector()); auto* lastDependency = m_last_dependency_loaded; m_last_dependency_loaded = nullptr; return lastDependency; } auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName); if (existingAsset) { AddAssetInternal(std::make_unique(*existingAsset)); auto* lastDependency = m_last_dependency_loaded; m_last_dependency_loaded = nullptr; return lastDependency; } std::cout << "Failed to create empty asset \"" << assetName << "\" for type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n"; return nullptr; } XAssetInfoGeneric* AssetLoadingManager::LoadAssetDependency(const asset_type_t assetType, const std::string& assetName, IAssetLoader* loader) { if (loader->CanLoadFromGdt() && !m_context.m_gdt_files.empty() && loader->LoadFromGdt(assetName, &m_context, m_context.m_zone->GetMemory(), this, m_context.m_zone)) { auto* lastDependency = m_last_dependency_loaded; m_last_dependency_loaded = nullptr; return lastDependency; } if (loader->CanLoadFromRaw() && loader->LoadFromRaw(assetName, m_context.m_raw_search_path, m_context.m_zone->GetMemory(), this, m_context.m_zone)) { auto* lastDependency = m_last_dependency_loaded; m_last_dependency_loaded = nullptr; return lastDependency; } auto* existingAsset = loader->LoadFromGlobalAssetPools(assetName); if (!existingAsset && !assetName.empty() && assetName[0] != ',') existingAsset = loader->LoadFromGlobalAssetPools(',' + assetName); if (existingAsset) { std::vector dependencies; std::vector indirectAssetReferences; for (const auto* dependency : existingAsset->m_dependencies) { auto* newDependency = LoadDependency(dependency->m_type, dependency->m_name); if (newDependency) dependencies.push_back(newDependency); else return nullptr; } indirectAssetReferences.reserve(existingAsset->m_indirect_asset_references.size()); for (const auto& indirectAssetReference : existingAsset->m_indirect_asset_references) indirectAssetReferences.emplace_back(LoadIndirectAssetReference(indirectAssetReference.m_type, indirectAssetReference.m_name)); // Make sure any used script string is available in the created zone // The replacement of the scr_string_t values will be done upon writing for (const auto scrString : existingAsset->m_used_script_strings) m_context.m_zone->m_script_strings.AddOrGetScriptString(existingAsset->m_zone->m_script_strings.CValue(scrString)); AddAssetInternal(std::make_unique(existingAsset->m_type, existingAsset->m_name, existingAsset->m_ptr, std::move(dependencies), existingAsset->m_used_script_strings, std::move(indirectAssetReferences), existingAsset->m_zone)); auto* lastDependency = m_last_dependency_loaded; m_last_dependency_loaded = nullptr; return lastDependency; } std::cout << "Failed to load asset of type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\": \"" << assetName << "\"\n"; return nullptr; } XAssetInfoGeneric* AssetLoadingManager::LoadDependency(const asset_type_t assetType, const std::string& assetName) { auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName); if (alreadyLoadedAsset) return alreadyLoadedAsset; const auto loader = m_asset_loaders_by_type.find(assetType); if (loader != m_asset_loaders_by_type.end()) { const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName); if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType) { const auto linkAssetName = ',' + assetName; return LoadIgnoredDependency(assetType, linkAssetName, loader->second.get()); } return LoadAssetDependency(assetType, assetName, loader->second.get()); } std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n"; return nullptr; } IndirectAssetReference AssetLoadingManager::LoadIndirectAssetReference(const asset_type_t assetType, const std::string& assetName) { const auto* alreadyLoadedAsset = m_context.m_zone->m_pools->GetAssetOrAssetReference(assetType, assetName); if (alreadyLoadedAsset) return IndirectAssetReference(assetType, assetName); const auto ignoreEntry = m_context.m_ignored_asset_map.find(assetName); if (ignoreEntry != m_context.m_ignored_asset_map.end() && ignoreEntry->second == assetType) return IndirectAssetReference(assetType, assetName); const auto loader = m_asset_loaders_by_type.find(assetType); if (loader != m_asset_loaders_by_type.end()) { LoadAssetDependency(assetType, assetName, loader->second.get()); return IndirectAssetReference(assetType, assetName); } std::cout << "Failed to find loader for asset type \"" << m_context.m_zone->m_pools->GetAssetTypeName(assetType) << "\"\n"; return IndirectAssetReference(assetType, assetName); }