#pragma once #include "Asset/IAssetCreator.h" #include "Game/IW3/IW3.h" #include "Gdt/IGdtQueryable.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" namespace IW3 { std::unique_ptr> CreateMaterialLoader(MemoryManager& memory, ISearchPath& searchPath); } // namespace IW3