#include "ObjWriterT6.h" #include "FontIcon/FontIconDumperT6.h" #include "Game/T6/GameAssetPoolT6.h" #include "Game/T6/XModel/XModelDumperT6.h" #include "Image/ImageDumperT6.h" #include "Leaderboard/LeaderboardJsonDumperT6.h" #include "Localize/LocalizeDumperT6.h" #include "Maps/AssetDumperMapEnts.h" #include "Material/DumperMaterialT6.h" #include "ObjWriting.h" #include "PhysConstraints/AssetDumperPhysConstraints.h" #include "PhysPreset/AssetDumperPhysPreset.h" #include "Qdb/AssetDumperQdb.h" #include "RawFile/AssetDumperRawFile.h" #include "Script/AssetDumperScriptParseTree.h" #include "Slug/AssetDumperSlug.h" #include "Sound/AssetDumperSndBank.h" #include "Sound/AssetDumperSndDriverGlobals.h" #include "StringTable/AssetDumperStringTable.h" #include "Techset/AssetDumperTechniqueSet.h" #include "Tracer/AssetDumperTracer.h" #include "Vehicle/AssetDumperVehicle.h" #include "Weapon/AssetDumperWeapon.h" #include "Weapon/AssetDumperWeaponAttachment.h" #include "Weapon/AssetDumperWeaponAttachmentUnique.h" #include "Weapon/AssetDumperWeaponCamo.h" #include "ZBarrier/AssetDumperZBarrier.h" using namespace T6; bool ObjWriter::DumpZone(AssetDumpingContext& context) const { #define DUMP_ASSET_POOL(dumperType, poolName, assetType) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ { \ dumperType dumper; \ dumper.DumpPool(context, assetPools->poolName.get()); \ } #define DUMP_ASSET_POOL_WITH_FACTORY(createDumper, poolName, assetType) \ if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(assetType)) \ { \ const auto dumper = createDumper; \ dumper->DumpPool(context, assetPools->poolName.get()); \ } const auto* assetPools = dynamic_cast(context.m_zone.m_pools.get()); DUMP_ASSET_POOL(AssetDumperPhysPreset, m_phys_preset, ASSET_TYPE_PHYSPRESET) DUMP_ASSET_POOL(AssetDumperPhysConstraints, m_phys_constraints, ASSET_TYPE_PHYSCONSTRAINTS) // DUMP_ASSET_POOL(AssetDumperDestructibleDef, m_destructible_def, ASSET_TYPE_DESTRUCTIBLEDEF) // DUMP_ASSET_POOL(AssetDumperXAnimParts, m_xanim_parts, ASSET_TYPE_XANIMPARTS) DUMP_ASSET_POOL(AssetDumperXModel, m_xmodel, ASSET_TYPE_XMODEL) DUMP_ASSET_POOL(AssetDumperMaterial, m_material, ASSET_TYPE_MATERIAL) DUMP_ASSET_POOL(AssetDumperTechniqueSet, m_technique_set, ASSET_TYPE_TECHNIQUE_SET) DUMP_ASSET_POOL(image::Dumper, m_image, ASSET_TYPE_IMAGE) DUMP_ASSET_POOL(AssetDumperSndBank, m_sound_bank, ASSET_TYPE_SOUND) // DUMP_ASSET_POOL(AssetDumperSndPatch, m_sound_patch, ASSET_TYPE_SOUND_PATCH) // DUMP_ASSET_POOL(AssetDumperClipMap, m_clip_map, ASSET_TYPE_CLIPMAP_PVS) // DUMP_ASSET_POOL(AssetDumperComWorld, m_com_world, ASSET_TYPE_COMWORLD) // DUMP_ASSET_POOL(AssetDumperGameWorldSp, m_game_world_sp, ASSET_TYPE_GAMEWORLD_SP) // DUMP_ASSET_POOL(AssetDumperGameWorldMp, m_game_world_mp, ASSET_TYPE_GAMEWORLD_MP) DUMP_ASSET_POOL(AssetDumperMapEnts, m_map_ents, ASSET_TYPE_MAP_ENTS) // DUMP_ASSET_POOL(AssetDumperGfxWorld, m_gfx_world, ASSET_TYPE_GFXWORLD) // DUMP_ASSET_POOL(AssetDumperGfxLightDef, m_gfx_light_def, ASSET_TYPE_LIGHT_DEF) // DUMP_ASSET_POOL(AssetDumperFont, m_font, ASSET_TYPE_FONT) DUMP_ASSET_POOL_WITH_FACTORY(font_icon::CreateDumper(), m_font_icon, ASSET_TYPE_FONTICON) // DUMP_ASSET_POOL(AssetDumperMenuList, m_menu_list, ASSET_TYPE_MENULIST) // DUMP_ASSET_POOL(AssetDumperMenuDef, m_menu_def, ASSET_TYPE_MENU) DUMP_ASSET_POOL(localize::Dumper, m_localize, ASSET_TYPE_LOCALIZE_ENTRY) DUMP_ASSET_POOL(AssetDumperWeapon, m_weapon, ASSET_TYPE_WEAPON) DUMP_ASSET_POOL(AssetDumperWeaponAttachment, m_attachment, ASSET_TYPE_ATTACHMENT) DUMP_ASSET_POOL(AssetDumperWeaponAttachmentUnique, m_attachment_unique, ASSET_TYPE_ATTACHMENT_UNIQUE) DUMP_ASSET_POOL(AssetDumperWeaponCamo, m_camo, ASSET_TYPE_WEAPON_CAMO) DUMP_ASSET_POOL(AssetDumperSndDriverGlobals, m_snd_driver_globals, ASSET_TYPE_SNDDRIVER_GLOBALS) // DUMP_ASSET_POOL(AssetDumperFxEffectDef, m_fx, ASSET_TYPE_FX) // DUMP_ASSET_POOL(AssetDumperFxImpactTable, m_fx_impact_table, ASSET_TYPE_IMPACT_FX) DUMP_ASSET_POOL(AssetDumperRawFile, m_raw_file, ASSET_TYPE_RAWFILE) DUMP_ASSET_POOL(AssetDumperStringTable, m_string_table, ASSET_TYPE_STRINGTABLE) DUMP_ASSET_POOL(leaderboard::JsonDumper, m_leaderboard, ASSET_TYPE_LEADERBOARD) // DUMP_ASSET_POOL(AssetDumperXGlobals, m_xglobals, ASSET_TYPE_XGLOBALS) // DUMP_ASSET_POOL(AssetDumperDDLRoot, m_ddl, ASSET_TYPE_DDL) // DUMP_ASSET_POOL(AssetDumperGlasses, m_glasses, ASSET_TYPE_GLASSES) // DUMP_ASSET_POOL(AssetDumperEmblemSet, m_emblem_set, ASSET_TYPE_EMBLEMSET) DUMP_ASSET_POOL(AssetDumperScriptParseTree, m_script, ASSET_TYPE_SCRIPTPARSETREE) // DUMP_ASSET_POOL(AssetDumperKeyValuePairs, m_key_value_pairs, ASSET_TYPE_KEYVALUEPAIRS) DUMP_ASSET_POOL(AssetDumperVehicle, m_vehicle, ASSET_TYPE_VEHICLEDEF) // DUMP_ASSET_POOL(AssetDumperMemoryBlock, m_memory_block, ASSET_TYPE_MEMORYBLOCK) // DUMP_ASSET_POOL(AssetDumperAddonMapEnts, m_addon_map_ents, ASSET_TYPE_ADDON_MAP_ENTS) DUMP_ASSET_POOL(AssetDumperTracer, m_tracer, ASSET_TYPE_TRACER) // DUMP_ASSET_POOL(AssetDumperSkinnedVertsDef, m_skinned_verts, ASSET_TYPE_SKINNEDVERTS) DUMP_ASSET_POOL(AssetDumperQdb, m_qdb, ASSET_TYPE_QDB) DUMP_ASSET_POOL(AssetDumperSlug, m_slug, ASSET_TYPE_SLUG) // DUMP_ASSET_POOL(AssetDumperFootstepTableDef, m_footstep_table, ASSET_TYPE_FOOTSTEP_TABLE) // DUMP_ASSET_POOL(AssetDumperFootstepFXTableDef, m_footstep_fx_table, ASSET_TYPE_FOOTSTEPFX_TABLE) DUMP_ASSET_POOL(AssetDumperZBarrier, m_zbarrier, ASSET_TYPE_ZBARRIER) return true; #undef DUMP_ASSET_POOL }