#pragma once #include "../BSP.h" #include "Asset/IAssetCreator.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" namespace BSP { class MapEntsLinker { public: MapEntsLinker(MemoryManager& memory, ISearchPath& searchPath, AssetCreationContext& context); AssetCreationResult linkMapEnts(BSPData* bsp); private: MemoryManager& m_memory; ISearchPath& m_search_path; AssetCreationContext& m_context; }; }