#pragma once #include "Asset/IAssetCreator.h" #include "Game/IW3/IW3.h" #include "SearchPath/ISearchPath.h" #include "Utils/MemoryManager.h" #include namespace IW3::raw_file { std::unique_ptr> CreateLoader(MemoryManager& memory, ISearchPath& searchPath); } // namespace IW3::raw_file