#include "BaseRenderingContext.h" BaseRenderingContext::BaseRenderingContext(std::string game, const WordSize gameWordSize, std::vector fastFileBlocks) : m_game(std::move(game)), m_word_size_mismatch(gameWordSize != OWN_WORD_SIZE), m_pointer_size(GetPointerSizeForWordSize(gameWordSize)), m_blocks(std::move(fastFileBlocks)), m_default_normal_block(nullptr), m_default_temp_block(nullptr) { for (const auto* block : m_blocks) { if (block->m_is_default) { if (block->m_type == FastFileBlockType::NORMAL && m_default_normal_block == nullptr) m_default_normal_block = block; else if (block->m_type == FastFileBlockType::TEMP && m_default_temp_block == nullptr) m_default_temp_block = block; } } }