#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "Menu/MenuDumpingZoneState.h" namespace IW4 { class AssetDumperMenuDef final : public AbstractAssetDumper { static std::string GetPathForMenu(menu::MenuDumpingZoneState* zoneState, XAssetInfo* asset); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }