#include "AssetDumperTracer.h" #include #include #include #include "Game/IW4/CommonIW4.h" #include "Game/IW4/ObjConstantsIW4.h" #include "Game/IW4/InfoString/InfoStringFromStructConverter.h" #include "Game/IW4/InfoString/TracerFields.h" using namespace IW4; namespace IW4 { class InfoStringFromTracerConverter final : public InfoStringFromStructConverter { protected: void FillFromExtensionField(const cspField_t& field) override { assert(false); } public: InfoStringFromTracerConverter(const TracerDef* structure, const cspField_t* fields, const size_t fieldCount, std::function scriptStringValueCallback) : InfoStringFromStructConverter(structure, fields, fieldCount, std::move(scriptStringValueCallback)) { } }; } InfoString AssetDumperTracer::CreateInfoString(XAssetInfo* asset) { InfoStringFromTracerConverter converter(asset->Asset(), tracer_fields, std::extent::value, [asset](const scr_string_t scrStr) -> std::string { assert(scrStr < asset->m_zone->m_script_strings.Count()); if (scrStr >= asset->m_zone->m_script_strings.Count()) return ""; return asset->m_zone->m_script_strings[scrStr]; }); return converter.Convert(); } bool AssetDumperTracer::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperTracer::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { // Only dump raw when no gdt available if (context.m_gdt) { const auto infoString = CreateInfoString(asset); GdtEntry gdtEntry(asset->m_name, ObjConstants::GDF_FILENAME_TRACER); infoString.ToGdtProperties(ObjConstants::INFO_STRING_PREFIX_TRACER, gdtEntry); context.m_gdt->WriteEntry(gdtEntry); } else { const auto assetFile = context.OpenAssetFile("tracer/" + asset->m_name); if (!assetFile) return; auto& stream = *assetFile; const auto infoString = CreateInfoString(asset); const auto stringValue = infoString.ToString(ObjConstants::INFO_STRING_PREFIX_TRACER); stream.write(stringValue.c_str(), stringValue.size()); } }