#include "CommonAssetIW5.h" #include "IW5.h" #include #include namespace IW5 { CommonAssetTypeMapper::CommonAssetTypeMapper() = default; CommonAssetType CommonAssetTypeMapper::GameToCommonAssetType(const asset_type_t gameAssetType) const { static CommonAssetType lookupTable[]{ CommonAssetType::PHYS_PRESET, // ASSET_TYPE_PHYSPRESET CommonAssetType::PHYS_COLL_MAP, // ASSET_TYPE_PHYSCOLLMAP CommonAssetType::XANIM, // ASSET_TYPE_XANIMPARTS CommonAssetType::XMODEL_SURFS, // ASSET_TYPE_XMODEL_SURFS CommonAssetType::XMODEL, // ASSET_TYPE_XMODEL CommonAssetType::MATERIAL, // ASSET_TYPE_MATERIAL CommonAssetType::PIXEL_SHADER, // ASSET_TYPE_PIXELSHADER CommonAssetType::VERTEX_SHADER, // ASSET_TYPE_VERTEXSHADER CommonAssetType::VERTEX_DECL, // ASSET_TYPE_VERTEXDECL CommonAssetType::TECHNIQUE_SET, // ASSET_TYPE_TECHNIQUE_SET CommonAssetType::IMAGE, // ASSET_TYPE_IMAGE CommonAssetType::SOUND, // ASSET_TYPE_SOUND CommonAssetType::SOUND_CURVE, // ASSET_TYPE_SOUND_CURVE CommonAssetType::LOADED_SOUND, // ASSET_TYPE_LOADED_SOUND CommonAssetType::CLIP_MAP, // ASSET_TYPE_CLIPMAP CommonAssetType::COM_WORLD, // ASSET_TYPE_COMWORLD CommonAssetType::GLASS_WORLD, // ASSET_TYPE_GLASSWORLD CommonAssetType::PATH_DATA, // ASSET_TYPE_PATHDATA CommonAssetType::VEHICLE_TRACK, // ASSET_TYPE_VEHICLE_TRACK CommonAssetType::MAP_ENTS, // ASSET_TYPE_MAP_ENTS CommonAssetType::FX_WORLD, // ASSET_TYPE_FXWORLD CommonAssetType::GFX_WORLD, // ASSET_TYPE_GFXWORLD CommonAssetType::LIGHT_DEF, // ASSET_TYPE_LIGHT_DEF CommonAssetType::UI_MAP, // ASSET_TYPE_UI_MAP CommonAssetType::FONT, // ASSET_TYPE_FONT CommonAssetType::MENU_LIST, // ASSET_TYPE_MENULIST CommonAssetType::MENU, // ASSET_TYPE_MENU CommonAssetType::LOCALIZE_ENTRY, // ASSET_TYPE_LOCALIZE_ENTRY CommonAssetType::ATTACHMENT, // ASSET_TYPE_ATTACHMENT CommonAssetType::WEAPON, // ASSET_TYPE_WEAPON CommonAssetType::SOUND_DRIVER_GLOBALS, // ASSET_TYPE_SNDDRIVER_GLOBALS CommonAssetType::FX, // ASSET_TYPE_FX CommonAssetType::IMPACT_FX, // ASSET_TYPE_IMPACT_FX CommonAssetType::SURFACE_FX, // ASSET_TYPE_SURFACE_FX CommonAssetType::AI_TYPE, // ASSET_TYPE_AITYPE CommonAssetType::MP_TYPE, // ASSET_TYPE_MPTYPE CommonAssetType::CHARACTER, // ASSET_TYPE_CHARACTER CommonAssetType::XMODEL_ALIAS, // ASSET_TYPE_XMODELALIAS CommonAssetType::RAW_FILE, // ASSET_TYPE_RAWFILE CommonAssetType::SCRIPT, // ASSET_TYPE_SCRIPTFILE CommonAssetType::STRING_TABLE, // ASSET_TYPE_STRINGTABLE CommonAssetType::LEADERBOARD, // ASSET_TYPE_LEADERBOARD CommonAssetType::STRUCTURED_DATA_DEF, // ASSET_TYPE_STRUCTURED_DATA_DEF CommonAssetType::TRACER, // ASSET_TYPE_TRACER CommonAssetType::VEHICLE, // ASSET_TYPE_VEHICLE CommonAssetType::ADDON_MAP_ENTS, // ASSET_TYPE_ADDON_MAP_ENTS }; static_assert(std::extent_v == static_cast(ASSET_TYPE_COUNT)); assert(gameAssetType < ASSET_TYPE_COUNT); return lookupTable[gameAssetType]; } std::optional CommonAssetTypeMapper::CommonToGameAssetType(const CommonAssetType commonAssetType) const { #define MAP_COMMON(common, game) \ case common: \ return game; switch (commonAssetType) { MAP_COMMON(CommonAssetType::PHYS_PRESET, ASSET_TYPE_PHYSPRESET) MAP_COMMON(CommonAssetType::PHYS_COLL_MAP, ASSET_TYPE_PHYSCOLLMAP) MAP_COMMON(CommonAssetType::XANIM, ASSET_TYPE_XANIMPARTS) MAP_COMMON(CommonAssetType::XMODEL_SURFS, ASSET_TYPE_XMODEL_SURFS) MAP_COMMON(CommonAssetType::XMODEL, ASSET_TYPE_XMODEL) MAP_COMMON(CommonAssetType::MATERIAL, ASSET_TYPE_MATERIAL) MAP_COMMON(CommonAssetType::PIXEL_SHADER, ASSET_TYPE_PIXELSHADER) MAP_COMMON(CommonAssetType::VERTEX_SHADER, ASSET_TYPE_VERTEXSHADER) MAP_COMMON(CommonAssetType::VERTEX_DECL, ASSET_TYPE_VERTEXDECL) MAP_COMMON(CommonAssetType::TECHNIQUE_SET, ASSET_TYPE_TECHNIQUE_SET) MAP_COMMON(CommonAssetType::IMAGE, ASSET_TYPE_IMAGE) MAP_COMMON(CommonAssetType::SOUND, ASSET_TYPE_SOUND) MAP_COMMON(CommonAssetType::SOUND_CURVE, ASSET_TYPE_SOUND_CURVE) MAP_COMMON(CommonAssetType::LOADED_SOUND, ASSET_TYPE_LOADED_SOUND) MAP_COMMON(CommonAssetType::CLIP_MAP, ASSET_TYPE_CLIPMAP) MAP_COMMON(CommonAssetType::COM_WORLD, ASSET_TYPE_COMWORLD) MAP_COMMON(CommonAssetType::GLASS_WORLD, ASSET_TYPE_GLASSWORLD) MAP_COMMON(CommonAssetType::PATH_DATA, ASSET_TYPE_PATHDATA) MAP_COMMON(CommonAssetType::VEHICLE_TRACK, ASSET_TYPE_VEHICLE_TRACK) MAP_COMMON(CommonAssetType::MAP_ENTS, ASSET_TYPE_MAP_ENTS) MAP_COMMON(CommonAssetType::FX_WORLD, ASSET_TYPE_FXWORLD) MAP_COMMON(CommonAssetType::GFX_WORLD, ASSET_TYPE_GFXWORLD) MAP_COMMON(CommonAssetType::LIGHT_DEF, ASSET_TYPE_LIGHT_DEF) MAP_COMMON(CommonAssetType::UI_MAP, ASSET_TYPE_UI_MAP) MAP_COMMON(CommonAssetType::FONT, ASSET_TYPE_FONT) MAP_COMMON(CommonAssetType::MENU_LIST, ASSET_TYPE_MENULIST) MAP_COMMON(CommonAssetType::MENU, ASSET_TYPE_MENU) MAP_COMMON(CommonAssetType::LOCALIZE_ENTRY, ASSET_TYPE_LOCALIZE_ENTRY) MAP_COMMON(CommonAssetType::ATTACHMENT, ASSET_TYPE_ATTACHMENT) MAP_COMMON(CommonAssetType::WEAPON, ASSET_TYPE_WEAPON) MAP_COMMON(CommonAssetType::SOUND_DRIVER_GLOBALS, ASSET_TYPE_SNDDRIVER_GLOBALS) MAP_COMMON(CommonAssetType::FX, ASSET_TYPE_FX) MAP_COMMON(CommonAssetType::IMPACT_FX, ASSET_TYPE_IMPACT_FX) MAP_COMMON(CommonAssetType::SURFACE_FX, ASSET_TYPE_SURFACE_FX) MAP_COMMON(CommonAssetType::AI_TYPE, ASSET_TYPE_AITYPE) MAP_COMMON(CommonAssetType::MP_TYPE, ASSET_TYPE_MPTYPE) MAP_COMMON(CommonAssetType::CHARACTER, ASSET_TYPE_CHARACTER) MAP_COMMON(CommonAssetType::XMODEL_ALIAS, ASSET_TYPE_XMODELALIAS) MAP_COMMON(CommonAssetType::RAW_FILE, ASSET_TYPE_RAWFILE) MAP_COMMON(CommonAssetType::SCRIPT, ASSET_TYPE_SCRIPTFILE) MAP_COMMON(CommonAssetType::STRING_TABLE, ASSET_TYPE_STRINGTABLE) MAP_COMMON(CommonAssetType::LEADERBOARD, ASSET_TYPE_LEADERBOARD) MAP_COMMON(CommonAssetType::STRUCTURED_DATA_DEF, ASSET_TYPE_STRUCTURED_DATA_DEF) MAP_COMMON(CommonAssetType::TRACER, ASSET_TYPE_TRACER) MAP_COMMON(CommonAssetType::VEHICLE, ASSET_TYPE_VEHICLE) MAP_COMMON(CommonAssetType::ADDON_MAP_ENTS, ASSET_TYPE_ADDON_MAP_ENTS) default: return std::nullopt; } #undef MAP_COMMON } } // namespace IW5