// ========================================= // WeaponDef // ========================================= use WeaponDef; set block XFILE_BLOCK_TEMP; set string name; set string displayName; set string overlayName; set string szXAnims; set assetref szXAnims AssetXAnim; set string modeName; set string unknownString196; set reusable bounceSound; set count bounceSound 30; set string unknownString616; set string unknownString620; set string unknownString652; set string unknownString660; set string unknownString680; set string unknownString992; set string unknownString1220; set string unknownString1300; set string unknownString1308; set string unknownStrings1380; set string aiVsAiAccuracyGraphName; set string aiVsPlayerAccuracyGraphName; set reusable aiVsAiAccuracyGraphKnots; set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount; set reusable aiVsPlayerAccuracyGraphKnots; set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount; set reusable originalAiVsAiAccuracyGraphKnots; set count originalAiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount; set reusable originalAiVsPlayerAccuracyGraphKnots; set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount; set string unknownString2192; set string unknownString2196; set string unknownString2216; set string unknownString2332; set string unknownString2336; reorder: ... aiVsAiAccuracyGraphName aiVsAiAccuracyGraphKnots originalAiVsAiAccuracyGraphKnots aiVsPlayerAccuracyGraphName aiVsPlayerAccuracyGraphKnots originalAiVsPlayerAccuracyGraphKnots;