// ========================================= // WeaponCompleteDef // ========================================= use WeaponCompleteDef; set block XFILE_BLOCK_TEMP; set string szInternalName; set name szInternalName; set reusable weapDef; set string szDisplayName; set reusable hideTags; set scriptstring hideTags; set count hideTags 32; set reusable scopes; set count scopes 6; set reusable underBarrels; set count underBarrels 3; set reusable others; set count others 4; set string szXAnims; set assetref szXAnims ASSET_TYPE_XANIMPARTS; set reusable szXAnims; set count szXAnims NUM_WEAP_ANIMS; set reusable animOverrides; set count animOverrides numAnimOverrides; set reusable soundOverrides; set count soundOverrides numSoundOverrides; set reusable fxOverrides; set count fxOverrides numFXOverrides; set reusable reloadOverrides; set count reloadOverrides numReloadStateTimerOverrides; set reusable notetrackOverrides; set count notetrackOverrides numNotetrackOverrides; set string szAltWeaponName; set reusable accuracyGraphKnots; set count accuracyGraphKnots[0] accuracyGraphKnotCount[0]; set count accuracyGraphKnots[1] accuracyGraphKnotCount[1]; // AnimOverrideEntry use AnimOverrideEntry; set string overrideAnim; set string altmodeAnim; set assetref overrideAnim ASSET_TYPE_XANIMPARTS; set assetref altmodeAnim ASSET_TYPE_XANIMPARTS; // NoteTrackToSoundEntry use NoteTrackToSoundEntry; set reusable notetrackSoundMapKeys; set scriptstring notetrackSoundMapKeys; set count notetrackSoundMapKeys 24; set reusable notetrackSoundMapValues; set scriptstring notetrackSoundMapValues; set count notetrackSoundMapValues 24; // WeaponDef use WeaponDef; set string szOverlayName; set reusable gunXModel; set count gunXModel 16; set reusable szXAnimsRightHanded; set string szXAnimsRightHanded; set assetref szXAnimsRightHanded ASSET_TYPE_XANIMPARTS; set count szXAnimsRightHanded NUM_WEAP_ANIMS; set reusable szXAnimsLeftHanded; set string szXAnimsLeftHanded; set assetref szXAnimsLeftHanded ASSET_TYPE_XANIMPARTS; set count szXAnimsLeftHanded NUM_WEAP_ANIMS; set string szModeName; set reusable notetrackSoundMapKeys; set scriptstring notetrackSoundMapKeys; set count notetrackSoundMapKeys 24; set reusable notetrackSoundMapValues; set scriptstring notetrackSoundMapValues; set count notetrackSoundMapValues 24; set reusable notetrackRumbleMapKeys; set scriptstring notetrackRumbleMapKeys; set count notetrackRumbleMapKeys 16; set reusable notetrackRumbleMapValues; set scriptstring notetrackRumbleMapValues; set count notetrackRumbleMapValues 16; set reusable bounceSound; set count bounceSound SURF_TYPE_NUM; set reusable rollingSound; set count rollingSound SURF_TYPE_NUM; set reusable worldModel; set count worldModel 16; set string szAmmoName; set string szClipName; set string szSharedAmmoCapName; set reusable parallelBounce; set count parallelBounce SURF_TYPE_NUM; set reusable perpendicularBounce; set count perpendicularBounce SURF_TYPE_NUM; set string accuracyGraphName0; set string accuracyGraphName1; set reusable originalAccuracyGraphKnots0; set reusable originalAccuracyGraphKnots1; set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0]; set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1]; set string szUseHintString; set string dropHintString; set string szScript; set reusable locationDamageMultipliers; set count locationDamageMultipliers HITLOC_NUM; set string fireRumble; set string meleeImpactRumble; set string turretBarrelSpinRumble; set scriptstring stowTag; reorder: ... accuracyGraphName0 originalAccuracyGraphKnots0 accuracyGraphName1 originalAccuracyGraphKnots1; // SndAliasCustom use SndAliasCustom; set count name 1; set reusable name; set condition sound never; // snd_alias_list_name use snd_alias_list_name; set string soundName; set assetref soundName ASSET_TYPE_SOUND;