#include "AssetLoaderAddonMapEnts.h" #include "Game/IW4/IW4.h" #include "ObjLoading.h" #include "Pool/GlobalAssetPool.h" #include using namespace IW4; void* AssetLoaderAddonMapEnts::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* addonMapEnts = memory->Create(); memset(addonMapEnts, 0, sizeof(AddonMapEnts)); addonMapEnts->name = memory->Dup(assetName.c_str()); return addonMapEnts; }