#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "Image/ImageWriter.h" #include namespace image { class DumperIW4 final : public AbstractAssetDumper { public: explicit DumperIW4(const AssetPool& pool); protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; private: std::unique_ptr m_writer; }; } // namespace image