#pragma once #include "IObjCompiler.h" namespace IW3 { class ObjCompiler final : public IObjCompiler { public: void ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition, ISearchPath& searchPath, IGdtQueryable& gdt, const std::filesystem::path& outDir, const std::filesystem::path& cacheDir) const override; }; } // namespace IW3