#include "ZoneDefWriterT5.h" #include "Game/T5/AssetMarkerT5.h" using namespace T5; void ZoneDefWriter::WriteMetaData(ZoneDefinitionOutputStream& stream, const Zone& zone) const {} void ZoneDefWriter::WriteContent(ZoneDefinitionOutputStream& stream, const Zone& zone) const { const auto* game = IGame::GetGameById(zone.m_game_id); // Localized strings are all collected in one string file. So only add this to the zone file. auto localizePoolAssets = zone.m_pools.PoolAssets(); if (localizePoolAssets.begin() != localizePoolAssets.end()) stream.WriteEntry(*game->GetAssetTypeName(ASSET_TYPE_LOCALIZE_ENTRY), zone.m_name); for (const auto& asset : zone.m_pools) { switch (asset->m_type) { case ASSET_TYPE_LOCALIZE_ENTRY: break; default: stream.WriteEntry(*game->GetAssetTypeName(asset->m_type), asset->m_name); break; } } }