#pragma once #include "Game/T5/T5.h" #include "Loading/ContentLoaderBase.h" #include "Loading/IContentLoadingEntryPoint.h" namespace T5 { class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint { public: explicit ContentLoader(Zone& zone, ZoneInputStream& stream); void Load() override; private: void LoadScriptStringList(bool atStreamStart); void LoadXAsset(bool atStreamStart) const; void LoadXAssetArray(bool atStreamStart, size_t count); XAsset* varXAsset; ScriptStringList* varScriptStringList; }; } // namespace T5