#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "InfoString/InfoString.h" namespace IW4 { class AssetDumperVehicle final : public AbstractAssetDumper { static constexpr const char* FILE_TYPE_STR = "VEHICLEFILE"; static constexpr const char* GDF_NAME = "vehicle.gdf"; static cspField_t vehicle_fields[]; static InfoString CreateInfoString(XAssetInfo* asset); protected: bool ShouldDump(XAssetInfo* asset) override; void DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) override; }; }