#include "Linker.h" #include "LinkerArgs.h" #include "LinkerSearchPaths.h" #include "ObjContainer/IPak/IPakWriter.h" #include "ObjContainer/IWD/IWD.h" #include "ObjContainer/SoundBank/SoundBankWriter.h" #include "ObjLoading.h" #include "ObjWriting.h" #include "SearchPath/SearchPaths.h" #include "Utils/ObjFileStream.h" #include "Zone/AssetList/AssetList.h" #include "Zone/AssetList/AssetListStream.h" #include "Zone/Definition/ZoneDefinitionStream.h" #include "ZoneCreation/ZoneCreationContext.h" #include "ZoneCreation/ZoneCreator.h" #include "ZoneLoading.h" #include "ZoneWriting.h" #include #include #include #include #include namespace fs = std::filesystem; class LinkerImpl final : public Linker { LinkerArgs m_args; LinkerSearchPaths m_search_paths; std::vector> m_loaded_zones; bool IncludeAdditionalZoneDefinitions(const std::string& initialFileName, ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const { std::set sourceNames; sourceNames.emplace(initialFileName); std::deque toIncludeQueue; for (const auto& include : zoneDefinition.m_includes) toIncludeQueue.emplace_back(include); while (!toIncludeQueue.empty()) { const auto& source = toIncludeQueue.front(); if (sourceNames.find(source) == sourceNames.end()) { sourceNames.emplace(source); std::unique_ptr includeDefinition; { const auto definitionFileName = std::format("{}.zone", source); const auto definitionStream = sourceSearchPath->Open(definitionFileName); if (!definitionStream.IsOpen()) { std::cerr << std::format("Could not find zone definition file for project \"{}\".\n", source); return false; } ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose); zoneDefinitionInputStream.SetPreviouslySetGame(zoneDefinition.m_game); includeDefinition = zoneDefinitionInputStream.ReadDefinition(); } if (!includeDefinition) { std::cerr << std::format("Failed to read zone definition file for project \"{}\".\n", source); return false; } for (const auto& include : includeDefinition->m_includes) toIncludeQueue.emplace_back(include); zoneDefinition.Include(*includeDefinition); } toIncludeQueue.pop_front(); } return true; } bool ReadAssetList(const std::string& zoneName, const GameId game, AssetList& assetList, ISearchPath* sourceSearchPath) const { { const auto assetListFileName = std::format("assetlist/{}.csv", zoneName); const auto assetListStream = sourceSearchPath->Open(assetListFileName); if (assetListStream.IsOpen()) { const AssetListInputStream stream(*assetListStream.m_stream, game); AssetListEntry entry; bool failure; while (stream.NextEntry(entry, &failure)) { assetList.m_entries.emplace_back(std::move(entry)); } return !failure; } } { const auto zoneDefinition = ReadZoneDefinition(zoneName, sourceSearchPath); if (zoneDefinition) { for (const auto& entry : zoneDefinition->m_assets) { assetList.m_entries.emplace_back(entry.m_asset_type, entry.m_asset_name, entry.m_is_reference); } return true; } } return false; } bool IncludeAssetLists(ZoneDefinition& zoneDefinition, ISearchPath* sourceSearchPath) const { for (const auto& assetListName : zoneDefinition.m_asset_lists) { AssetList assetList; if (!ReadAssetList(assetListName, zoneDefinition.m_game, assetList, sourceSearchPath)) { std::cerr << std::format("Failed to read asset list \"{}\"\n", assetListName); return false; } zoneDefinition.Include(assetList); } return true; } std::unique_ptr ReadZoneDefinition(const std::string& targetName, ISearchPath* sourceSearchPath) const { std::unique_ptr zoneDefinition; { const auto definitionFileName = targetName + ".zone"; const auto definitionStream = sourceSearchPath->Open(definitionFileName); if (!definitionStream.IsOpen()) { std::cerr << std::format("Could not find zone definition file for target \"{}\".\n", targetName); return nullptr; } ZoneDefinitionInputStream zoneDefinitionInputStream(*definitionStream.m_stream, definitionFileName, m_args.m_verbose); zoneDefinition = zoneDefinitionInputStream.ReadDefinition(); } if (!zoneDefinition) { std::cerr << std::format("Failed to read zone definition file for target \"{}\".\n", targetName); return nullptr; } // If no type was defined explicitly make it fastfile if (zoneDefinition->m_type == ProjectType::NONE) zoneDefinition->m_type = ProjectType::FASTFILE; if (!IncludeAdditionalZoneDefinitions(targetName, *zoneDefinition, sourceSearchPath)) return nullptr; if (!IncludeAssetLists(*zoneDefinition, sourceSearchPath)) return nullptr; return zoneDefinition; } bool ProcessZoneDefinitionIgnores(const std::string& targetName, ZoneCreationContext& context, ISearchPath* sourceSearchPath) const { if (context.m_definition->m_ignores.empty()) return true; for (const auto& ignore : context.m_definition->m_ignores) { if (ignore == targetName) continue; std::vector assetList; if (!ReadAssetList(ignore, context.m_definition->m_game, context.m_ignored_assets, sourceSearchPath)) { std::cerr << std::format("Failed to read asset listing for ignoring assets of project \"{}\".\n", ignore); return false; } } return true; } static bool LoadGdtFilesFromZoneDefinition(std::vector>& gdtList, const ZoneDefinition& zoneDefinition, ISearchPath* gdtSearchPath) { for (const auto& gdtName : zoneDefinition.m_gdts) { const auto gdtFile = gdtSearchPath->Open(std::format("{}.gdt", gdtName)); if (!gdtFile.IsOpen()) { std::cerr << std::format("Failed to open file for gdt \"{}\"\n", gdtName); return false; } GdtReader gdtReader(*gdtFile.m_stream); auto gdt = std::make_unique(); if (!gdtReader.Read(*gdt)) { std::cerr << std::format("Failed to read gdt file \"{}\"\n", gdtName); return false; } gdtList.emplace_back(std::move(gdt)); } return true; } std::unique_ptr CreateZoneForDefinition(const std::string& targetName, ZoneDefinition& zoneDefinition, ISearchPath* assetSearchPath, ISearchPath* gdtSearchPath, ISearchPath* sourceSearchPath) const { const auto context = std::make_unique(&zoneDefinition, assetSearchPath); if (!ProcessZoneDefinitionIgnores(targetName, *context, sourceSearchPath)) return nullptr; if (!LoadGdtFilesFromZoneDefinition(context->m_gdt_files, zoneDefinition, gdtSearchPath)) return nullptr; const auto* creator = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game); return creator->CreateZoneForDefinition(*context); } bool WriteZoneToFile(const std::string& projectName, Zone* zone) const { const fs::path zoneFolderPath(m_args.GetOutputFolderPathForProject(projectName)); auto zoneFilePath(zoneFolderPath); zoneFilePath.append(zone->m_name + ".ff"); fs::create_directories(zoneFolderPath); std::ofstream stream(zoneFilePath, std::fstream::out | std::fstream::binary); if (!stream.is_open()) return false; if (m_args.m_verbose) { std::cout << std::format("Building zone \"{}\"\n", zoneFilePath.string()); } if (!ZoneWriting::WriteZone(stream, zone)) { std::cerr << "Writing zone failed.\n"; stream.close(); return false; } std::cout << std::format("Created zone \"{}\"\n", zoneFilePath.string()); stream.close(); return true; } bool BuildFastFile(const std::string& projectName, const std::string& targetName, ZoneDefinition& zoneDefinition, SearchPaths& assetSearchPaths, SearchPaths& gdtSearchPaths, SearchPaths& sourceSearchPaths) const { SoundBankWriter::OutputPath = fs::path(m_args.GetOutputFolderPathForProject(projectName)); const auto zone = CreateZoneForDefinition(targetName, zoneDefinition, &assetSearchPaths, &gdtSearchPaths, &sourceSearchPaths); auto result = zone != nullptr; if (zone) result = WriteZoneToFile(projectName, zone.get()); return result; } bool BuildIPak(const std::string& projectName, const ZoneDefinition& zoneDefinition, SearchPaths& assetSearchPaths) const { const fs::path ipakFolderPath(m_args.GetOutputFolderPathForProject(projectName)); auto ipakFilePath(ipakFolderPath); ipakFilePath.append(std::format("{}.ipak", zoneDefinition.m_name)); fs::create_directories(ipakFolderPath); std::ofstream stream(ipakFilePath, std::fstream::out | std::fstream::binary); if (!stream.is_open()) return false; const auto ipakWriter = IPakWriter::Create(stream, &assetSearchPaths); const auto imageAssetType = IZoneCreator::GetCreatorForGame(zoneDefinition.m_game)->GetImageAssetType(); for (const auto& assetEntry : zoneDefinition.m_assets) { if (assetEntry.m_is_reference) continue; if (assetEntry.m_asset_type == imageAssetType) ipakWriter->AddImage(assetEntry.m_asset_name); } if (!ipakWriter->Write()) { std::cerr << "Writing ipak failed.\n"; stream.close(); return false; } std::cout << std::format("Created ipak \"{}\"\n", ipakFilePath.string()); stream.close(); return true; } bool BuildReferencedTargets(const std::string& projectName, const std::string& targetName, const ZoneDefinition& zoneDefinition) { return std::ranges::all_of(zoneDefinition.m_targets_to_build, [this, &projectName, &targetName](const std::string& buildTargetName) { if (buildTargetName == targetName) { std::cerr << std::format("Cannot build target with same name: \"{}\"\n", targetName); return false; } std::cout << std::format("Building referenced target \"{}\"\n", buildTargetName); return BuildProject(projectName, buildTargetName); }); } bool BuildProject(const std::string& projectName, const std::string& targetName) { auto sourceSearchPaths = m_search_paths.GetSourceSearchPathsForProject(projectName); const auto zoneDefinition = ReadZoneDefinition(targetName, &sourceSearchPaths); if (!zoneDefinition) return false; auto result = true; if (zoneDefinition->m_type != ProjectType::NONE) { const auto& gameName = GameId_Names[static_cast(zoneDefinition->m_game)]; auto assetSearchPaths = m_search_paths.GetAssetSearchPathsForProject(gameName, projectName); auto gdtSearchPaths = m_search_paths.GetGdtSearchPathsForProject(gameName, projectName); switch (zoneDefinition->m_type) { case ProjectType::FASTFILE: result = BuildFastFile(projectName, targetName, *zoneDefinition, assetSearchPaths, gdtSearchPaths, sourceSearchPaths); break; case ProjectType::IPAK: result = BuildIPak(projectName, *zoneDefinition, assetSearchPaths); break; default: assert(false); result = false; break; } } m_search_paths.UnloadProjectSpecificSearchPaths(); result = result && BuildReferencedTargets(projectName, targetName, *zoneDefinition); return result; } bool LoadZones() { for (const auto& zonePath : m_args.m_zones_to_load) { if (!fs::is_regular_file(zonePath)) { std::cerr << std::format("Could not find zone file to load \"{}\".\n", zonePath); return false; } auto zoneDirectory = fs::path(zonePath).remove_filename(); if (zoneDirectory.empty()) zoneDirectory = fs::current_path(); auto absoluteZoneDirectory = absolute(zoneDirectory).string(); auto zone = std::unique_ptr(ZoneLoading::LoadZone(zonePath)); if (zone == nullptr) { std::cerr << std::format("Failed to load zone \"{}\".\n", zonePath); return false; } if (m_args.m_verbose) { std::cout << std::format("Load zone \"{}\"\n", zone->m_name); } m_loaded_zones.emplace_back(std::move(zone)); } return true; } void UnloadZones() { for (auto i = m_loaded_zones.rbegin(); i != m_loaded_zones.rend(); ++i) { auto& loadedZone = *i; std::string zoneName = loadedZone->m_name; loadedZone.reset(); if (m_args.m_verbose) std::cout << std::format("Unloaded zone \"{}\"\n", zoneName); } m_loaded_zones.clear(); } static bool GetProjectAndTargetFromProjectSpecifier(const std::string& projectSpecifier, std::string& projectName, std::string& targetName) { const auto targetNameSeparatorIndex = projectSpecifier.find_first_of('/'); if (targetNameSeparatorIndex == std::string::npos) { projectName = projectSpecifier; targetName = projectSpecifier; } else if (projectSpecifier.find_first_of('/', targetNameSeparatorIndex + 1) != std::string::npos) { std::cerr << std::format("Project specifier cannot have more than one target name: \"{}\"\n", projectSpecifier); return false; } else { projectName = projectSpecifier.substr(0, targetNameSeparatorIndex); targetName = projectSpecifier.substr(targetNameSeparatorIndex + 1); } if (projectName.empty()) { std::cerr << std::format("Project name cannot be empty: \"{}\"\n", projectSpecifier); return false; } if (targetName.empty()) { std::cerr << std::format("Target name cannot be empty: \"{}\"\n", projectSpecifier); return false; } return true; } public: LinkerImpl() : m_search_paths(m_args) { } bool Start(const int argc, const char** argv) override { auto shouldContinue = true; if (!m_args.ParseArgs(argc, argv, shouldContinue)) return false; if (!shouldContinue) return true; if (!m_search_paths.BuildProjectIndependentSearchPaths()) return false; if (!LoadZones()) return false; auto result = true; for (const auto& projectSpecifier : m_args.m_project_specifiers_to_build) { std::string projectName; std::string targetName; if (!GetProjectAndTargetFromProjectSpecifier(projectSpecifier, projectName, targetName)) { result = false; break; } if (!BuildProject(projectName, targetName)) { result = false; break; } } UnloadZones(); return result; } }; std::unique_ptr Linker::Create() { return std::make_unique(); }