#include "AssetDumperSlug.h" using namespace T6; bool AssetDumperSlug::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperSlug::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { const auto* slug = asset->Asset(); const auto assetFile = context.OpenAssetFile(asset->m_name); if (!assetFile) return; auto& stream = *assetFile; stream.write(slug->buffer, slug->len); }