#pragma once #include "Game/IW4/IW4.h" #include "AssetLoading/BasicAssetLoader.h" #include "SearchPath/ISearchPath.h" namespace IW4 { class AssetLoaderXAnim final : public BasicAssetLoader { public: _NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override; }; }