#include "AssetLoaderTracer.h" #include #include "ObjLoading.h" #include "Game/IW4/IW4.h" #include "Pool/GlobalAssetPool.h" using namespace IW4; void* AssetLoaderTracer::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) { auto* tracer = memory->Create(); memset(tracer, 0, sizeof(TracerDef)); tracer->name = memory->Dup(assetName.c_str()); return tracer; }