#pragma once #include "Game/IGame.h" class GameIW5 : public IGame { std::vector m_zones; public: std::string GetFullName() override; std::string GetShortName() override; void AddZone(Zone* zone) override; void RemoveZone(Zone* zone) override; std::vector GetZones() override; std::vector GetLanguagePrefixes() override; }; extern GameIW5 g_GameIW5;