// Game: Black Ops 2 (T6) game T6; variant pc 32 le; // Game Assets asset PhysPreset AssetPhysPreset; asset PhysConstraints AssetPhysConstraints; asset DestructibleDef AssetDestructibleDef; asset XAnimParts AssetXAnim; asset XModel AssetXModel; asset Material AssetMaterial; asset MaterialTechniqueSet AssetTechniqueSet; asset GfxImage AssetImage; asset SndBank AssetSoundBank; asset SndPatch AssetSoundPatch; asset clipMap_t AssetClipMapPvs; asset ComWorld AssetComWorld; asset GameWorldSp AssetGameWorldSp; asset GameWorldMp AssetGameWorldMp; asset MapEnts AssetMapEnts; asset GfxWorld AssetGfxWorld; asset GfxLightDef AssetLightDef; asset Font_s AssetFont; asset FontIcon AssetFontIcon; asset MenuList AssetMenuList; asset menuDef_t AssetMenu; asset LocalizeEntry AssetLocalize; asset WeaponVariantDef AssetWeapon; asset WeaponAttachment AssetAttachment; asset WeaponAttachmentUnique AssetAttachmentUnique; asset WeaponCamo AssetWeaponCamo; asset SndDriverGlobals AssetSoundDriverGlobals; asset FxEffectDef AssetFx; asset FxImpactTable AssetImpactFx; asset RawFile AssetRawFile; asset StringTable AssetStringTable; asset LeaderboardDef AssetLeaderboard; asset XGlobals AssetXGlobals; asset ddlRoot_t AssetDDL; asset Glasses AssetGlasses; asset EmblemSet AssetEmblemSet; asset ScriptParseTree AssetScript; asset KeyValuePairs AssetKeyValuePairs; asset VehicleDef AssetVehicle; asset MemoryBlock AssetMemoryBlock; asset AddonMapEnts AssetAddonMapEnts; asset TracerDef AssetTracer; asset SkinnedVertsDef AssetSkinnedVerts; asset Qdb AssetQdb; asset Slug AssetSlug; asset FootstepTableDef AssetFootstepTable; asset FootstepFXTableDef AssetFootstepFxTable; asset ZBarrierDef AssetZBarrier; // Setup blocks block temp XFILE_BLOCK_TEMP default; block runtime XFILE_BLOCK_RUNTIME_VIRTUAL default; block runtime XFILE_BLOCK_RUNTIME_PHYSICAL; block delay XFILE_BLOCK_DELAY_VIRTUAL default; block delay XFILE_BLOCK_DELAY_PHYSICAL; block normal XFILE_BLOCK_VIRTUAL default; block normal XFILE_BLOCK_PHYSICAL; block normal XFILE_BLOCK_STREAMER_RESERVE; // Asset commands #include "XAssets/PhysPreset.txt" #include "XAssets/PhysConstraints.txt" #include "XAssets/DestructibleDef.txt" #include "XAssets/XAnimParts.txt" #include "XAssets/XModel.txt" #include "XAssets/Material.txt" #include "XAssets/MaterialTechniqueSet.txt" #include "XAssets/GfxImage.txt" #include "XAssets/SndBank.txt" #include "XAssets/SndPatch.txt" #include "XAssets/clipMap_t.txt" #include "XAssets/ComWorld.txt" #include "XAssets/GameWorldSp.txt" #include "XAssets/GameWorldMp.txt" #include "XAssets/MapEnts.txt" #include "XAssets/GfxWorld.txt" #include "XAssets/GfxLightDef.txt" #include "XAssets/Font_s.txt" #include "XAssets/FontIcon.txt" #include "XAssets/MenuList.txt" #include "XAssets/menuDef_t.txt" #include "XAssets/LocalizeEntry.txt" #include "XAssets/WeaponVariantDef.txt" #include "XAssets/WeaponAttachment.txt" #include "XAssets/WeaponAttachmentUnique.txt" #include "XAssets/WeaponCamo.txt" #include "XAssets/SndDriverGlobals.txt" #include "XAssets/FxEffectDef.txt" #include "XAssets/FxImpactTable.txt" #include "XAssets/RawFile.txt" #include "XAssets/StringTable.txt" #include "XAssets/LeaderboardDef.txt" #include "XAssets/XGlobals.txt" #include "XAssets/ddlRoot_t.txt" #include "XAssets/Glasses.txt" #include "XAssets/EmblemSet.txt" #include "XAssets/ScriptParseTree.txt" #include "XAssets/KeyValuePairs.txt" #include "XAssets/VehicleDef.txt" #include "XAssets/MemoryBlock.txt" #include "XAssets/AddonMapEnts.txt" #include "XAssets/TracerDef.txt" #include "XAssets/SkinnedVertsDef.txt" #include "XAssets/Qdb.txt" #include "XAssets/Slug.txt" #include "XAssets/FootstepTableDef.txt" #include "XAssets/FootstepFXTableDef.txt" #include "XAssets/ZBarrierDef.txt"