#include "AssetDumperLocalizeEntry.h" #include "Dumping/Localize/StringFileDumper.h" #include "Localize/LocalizeCommon.h" #include using namespace T5; void AssetDumperLocalizeEntry::DumpPool(AssetDumpingContext& context, AssetPool* pool) { if (pool->m_asset_lookup.empty()) return; const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone->m_language); std::ostringstream ss; ss << language << "/localizedstrings/" << context.m_zone->m_name << ".str"; const auto assetFile = context.OpenAssetFile(ss.str()); if (assetFile) { StringFileDumper stringFileDumper(context.m_zone, *assetFile); stringFileDumper.SetLanguageName(language); // Magic string. Original string files do have this config file. The purpose of the config file is unknown though. stringFileDumper.SetConfigFile(R"(C:/projects/cod/t5/bin/StringEd.cfg)"); stringFileDumper.SetNotes(""); for (auto* localizeEntry : *pool) { stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value); } stringFileDumper.Finalize(); } else { printf("Could not create string file for dumping localized strings of zone '%s'\n", context.m_zone->m_name.c_str()); } }