#include "AssetDumperQdb.h" using namespace T6; bool AssetDumperQdb::ShouldDump(XAssetInfo* asset) { return true; } void AssetDumperQdb::DumpAsset(AssetDumpingContext& context, XAssetInfo* asset) { const auto* qdb = asset->Asset(); const auto assetFile = context.OpenAssetFile(asset->m_name); if (!assetFile) return; auto& stream = *assetFile; stream.write(qdb->buffer, qdb->len); }