#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" namespace localize { class DumperIW4 final : public IAssetDumper { public: [[nodiscard]] size_t GetProgressTotalCount(const AssetPool& pool) const override; void DumpPool(AssetDumpingContext& context, const AssetPool& pool) override; }; } // namespace localize