#pragma once #include "Dumping/AbstractAssetDumper.h" #include "Game/IW4/IW4.h" #include "InfoString/InfoString.h" namespace vehicle { class DumperIW4 final : public AbstractAssetDumper { protected: void DumpAsset(AssetDumpingContext& context, const XAssetInfo& asset) override; }; } // namespace vehicle